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April 11th, 2001, 05:47 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Patch wishlist
quote: Originally posted by Mark Walton:
More warp point manipulation...
create a lower level WP creator which creates unstable or dangerous types of points.
Or how about a HIGHER level WP creator that can change a normal warp point to a damaging one and/or change damaging warp points to a normal one.
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April 11th, 2001, 05:50 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Patch wishlist
quote: 3) What about introducing non-static backdrops. E.g. if you fight in an asteroid field what about having asteroids moving around you as you fight?
If we can't have moving asteroids, at least have asteroids actually affect combat (i.e., damaging ships, reducing "to-hit" chances, etc.).
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April 11th, 2001, 06:33 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Patch wishlist
That would be cool. Hide behind an asteriod. Actually it would be nice if planets could block or reduce the effectivness of fire.
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April 11th, 2001, 06:36 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Patch wishlist
I would like to see a mine replicating tech that I can put on a mine and tell it to keep my mine field at say 20 mines. So if a mine field is sweeped but all the mines are not removed on the end of the owner's turn the mine replicator will see that there is say 5 mines left, it will copy each one in seq. until the field is back to 20 mines. If no mines are left then the replicating mine will go inactive. since the replicating mine can not be sweeped. But can be distroyed by direct fire. So a ship that enters the sector could use combat to seek out and distroy it.
A field would have to be set up before activing the replicator, since this is what would determine the size of the field for the replicator. It would take the replicator say 1-2 turns to rebuild the field.
I would like the AI to follow their actions. They send me an acceptance to end a war with another AI and they do not do it. They send that they will attck xyz planet for me and they do not do it.
[This message has been edited by Dracus (edited 11 April 2001).]
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April 11th, 2001, 07:14 PM
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Colonel
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Join Date: Jan 2001
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Re: Patch wishlist
More wishes (some of them already mentioned, but repetition may enhance the probabilty to be heard):
- AI proposes trades especially if he needs special resources.
- AI uses resource converters.
- AI Fleet design file to instruct the AI the ship types and numbers that should be included in a special fleet type (attack fleet, defence fleets, capture planet fleet etc. ).
- In the AI Design Construction Vehicles file a line which instructs the AI not to use this design if a specified tech level is available (no use of ships with solar collectors if you have quantum reactor).
- In AI Construction Facility file the possibilty to use of specific facilities instead of abilities (e.g. monolith facility).
- Same as above for components in the AI DesignCreation file (e.g. specific use in ships of organic armor not just armor).
Well I can think certainly of more but for the moment I will stop.
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April 12th, 2001, 05:53 AM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
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Re: Patch wishlist
I would like to be able to modify what facilities the home planet receives at startup. Currently changing any of the homeplanet entries in any of the construction facilities files does not change what I receive at startup.
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April 12th, 2001, 09:51 AM
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Corporal
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Join Date: Nov 2000
Location: Bergamo Italy
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Re: Patch wishlist
How about add an option for deployng mines ans satellites when launched ?
I think this can be easily implemented by allowing the use of the same system already encoded in the game and utilized for ships in fleets formations, just after the launch command.
This would allow a far better tactical use of mines and sats, in particular in battles involving planets defense.
Mines are actually only a strategic weapon and I don't like it very much.
A further step in developping this concept would be to allow tactical battles in minefields deployeds to block warp points.
Now with such type of minefield we have only 2 options:
1)Don't try to pass trough the warp point blocked.
2)Try to pass and destroy the minefield or be destroyed by it.
If the passage would be permitted only after enter the warp point area in the middle of the tactical battle display, we can add the possibility of only forcing the minefield, without destroing it completely or be destroyed by it.
That seems to me far more realistic than the actual all-or-nothing system.
Obviously the problem is to set the formation for a minefield composed of possibly several hundreds of mines but I think this can be arranged by tuning the maximum number of mines and satellites allowed in a single tactical battle, the efficiency and eventually the radius of mines warheads, the efficiency of mine-sweeping equipment and eventually the possibility to allow same weapons to target mines.
Beside I think that to set a mine formation for the AI, deployed to efficiently defend a fixed point like a planet or a warp point, would not be extremely complex: the simpler formation of concentricals rings is not so bad, in particular if is supported by armed sats, may be with pre-arranged entry paths for friendly units and seeking weapons, guarded by others armed sats.
About that another suggestion to make mine warfare more fun and challenging is to allow friendly seeking weapon and may be fighters or even ships to freely pass trough friendly mines in tactical combat.
Thanks for yours opinions an best regards.
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