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  #1  
Old December 28th, 2002, 12:15 AM
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Tim Brooks Tim Brooks is offline
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Default Re: Welcome, bring us your questions...

Quote:
Would you hire a college student with no work experience?
At this point, probably not. Although nothing is written in stone here.

Quote:
When do fish sleep?
Is this a trick question?
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  #2  
Old December 28th, 2002, 04:07 AM
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Default Re: Welcome, bring us your questions...

This isnt just an ask Shrapnel games question but I'd appreciate any input from Tim or the other godlike figures:
I have been playing, commenting on and designing wargames/rpgs and the like for years and have one or two ideas that I'd like to try and make reality. Basically, how would I go about starting this process? Is it worth the slog? Can one man do most of it alone?
Thanks guys, I'd rather have a dream killed than start down another road that goes nowhere
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  #3  
Old December 28th, 2002, 06:54 AM
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Default Re: Welcome, bring us your questions...

Malfador Machinations (creators of Space Empires) is essentially 1 person.
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  #4  
Old December 30th, 2002, 05:21 PM

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Default Re: Welcome, bring us your questions...

Quote:
Originally posted by Tim Brooks:
[QB
quote:
When do fish sleep?
Is this a trick question?[/QB]
Nope. It's a real question.
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  #5  
Old January 25th, 2003, 05:14 PM
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Default Re: Welcome, bring us your questions...

sachmo, I know!

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Old January 26th, 2003, 06:01 AM
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Default Re: Welcome, bring us your questions...

Sniper,

Yes, it is possible for one person to create a game. Gilligames is one person (me), and several other developers for Shrapnel are one-man operations. However, even though one person can be in charge, it often takes 3rd party help to get everything done. For example, Space HoRSE has 3rd party voice talent, music, lots of programming help (mostly from internet forums), and of course, marketing and sales (Shrapnel Games). It is possible, but it isn't easy.
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Old January 27th, 2003, 06:31 AM

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Default Re: Welcome, bring us your questions...

Well put, Gillissie. In fact it is very possible for a one-man studio to produce very solid games, as evidenced by the developers on this site, which for the most part are small one (or 2-3) man operations. Stormcloud Creations is basically just me, with some 3rd party help with some background graphics. Otherwise everything else (coding, buttons/interface and game design and most of the beta testing) is done only by me.

And I second the "not easy" thought. The road was long and tough, I felt like giving up lots of times, and I often had little support or help (in fact I had many people telling me it couldn't be done and that I was wasting my time). These days, I just send those people a link to the Shrapnel homepage and smile.
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