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  #1  
Old April 10th, 2001, 09:53 PM

tictoc tictoc is offline
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Default Re: Poll/Vote for Civil War feature

I go along with bluemage IWO intel should be more prominent in triggering civil war. Apart from that it's an interesting idea especially as an option. My vote gotta be 10

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Old April 10th, 2001, 10:53 PM

AJC AJC is offline
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Default Re: Poll/Vote for Civil War feature

I dont think it could be done and still keep the game balanced. Once you have a civil war - your done. So I vote 0 - sorry

Planets already rebel. Problem is the next turn you can demand their surrender - and they will.



[This message has been edited by AJC (edited 10 April 2001).]
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  #3  
Old April 10th, 2001, 11:23 PM

chewy027 chewy027 is offline
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Default Re: Poll/Vote for Civil War feature

AJC, tictoc, and Sirkit thank you for your feedback
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  #4  
Old April 11th, 2001, 06:21 AM
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Default Re: Poll/Vote for Civil War feature

Vote = 0

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Old April 11th, 2001, 06:58 AM

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Default Re: Poll/Vote for Civil War feature

I would have to give it a 8 - based on my comment in the intergalatic civil war thread...
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Old April 11th, 2001, 07:54 PM

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Default Re: Poll/Vote for Civil War feature

capt_spoogy and raynor thank you for the feedback
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  #7  
Old April 11th, 2001, 08:05 PM
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Default Re: Poll/Vote for Civil War feature

I think that this would only work if ships were tied more to the planets that built them .Then there would be a chance of some of your fleet going against you. Of course it will really piss me off if my best warship turned against me right before we were about to make a run at an enemy planet. I think that more things would have to be coded for actual crews. Which would most likely require them to use an idea I posted in another thread about 2 weeks ago about crews and populations.
While the idea would be a cool opion, I don't think it would work without adding actual crews and races (not crew comps) to the ships. (see my other Posts about the crews and pop usage.)
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