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  #1  
Old June 4th, 2001, 01:49 AM

JLXC JLXC is offline
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Default Re: Strategy Guide in the Archive

Thanks for all your hard work!
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Old June 5th, 2001, 04:24 AM

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Default Re: Strategy Guide in the Archive

You're welcome!

And thanks for the kind words. Since there are no download counters, I have no idea if anyone even looks at it except for the occasional pointer to a new member or comments like yours. So 'thank you' for the encouragement. That quick line is appreciated.
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Old June 5th, 2001, 08:21 AM

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Default Re: Strategy Guide in the Archive

You're VERY welcome, except for the fact that reading that guide for hours is not making me sleepy! Darn it!

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  #4  
Old June 11th, 2001, 03:23 AM

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Default Re: Strategy Guide in the Archive

The zip file in the "Space Empires: IV - Modding and other Help Tools/Information" archive has been updated (same name: SE4 Dubious Strategy Guide). Link to the first 'Modding Tools' Archive page: http://www.shrapnelgames.com/ubb/For...ML/000019.html

The "SE4 Dubious Strategy Guide" is an editted compilation of threads from the forum. It is a "work in progress".

Comments and additions or corrections are welcomed here.

Revision 10 June 2001: Added warning about avoiding corrupted save games under "GETTING STARTED"; added new sub-topic "Favorite Ship Designs" under "PROJECTING YOUR INFLUENCE"; added some info on missiles and torpedoes under sub-topic "Weapon Research Comparisons"; added some discussion about AI component use under "AI BEHAVIOUR" topic. Added new topic "STRATEGIC COMBAT".
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Old June 18th, 2001, 05:14 AM

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Default Re: Strategy Guide in the Archive

The zip file in the "Space Empires: IV - Modding and other Help Tools/Information" archive has been updated (same name: SE4 Dubious Strategy Guide). Link to the first 'Modding Tools' Archive page: http://www.shrapnelgames.com/ubb/For...ML/000019.html (ignore posted date)

The "SE4 Dubious Strategy Guide" is an edited compilation of threads from the forum. It is a "work in progress".

Comments and additions or corrections are welcomed in the discussion forum under this topic.

It's been a VERY fruitfull week in the forum for the SG.

Revision 17 June 2001: Added "Formations" and "Cloaking" sub-topics under "PROJECTING YOUR INFLUENCE". Added discussion on using Ministers; the effect of Environmental Resistance, and unit limits under "AI BEHAVIOUR" topic; on Temporal Weapons and some old discussion about Emissive Armor under "Armor, Shields, and Damage"; some old info on Long Range Scanners under "Scanners and Obscuration"; about defending Warp Points under "Restricting System Access"; trading tricks under "Treaties"; subtleties of patching discussion under "PATCHES". "Favorite Designs" has been promoted into a major topic with specific ship and unit types as separate sub-topics to enhance searching, with MUCH added discussion including the enlightening "Face of the Enemy" thread and after-action report; added tip on achieving zero maintenance under "Combat Tips" topic (obsolete with the next patch which requires a minimum of 5%). Added new major topic "ANNOYANCES AND THE UNEXPECTED".
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Old June 18th, 2001, 03:41 PM
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Default Re: Strategy Guide in the Archive

Thanks dubious ...

I will be updating the "face of the enemy" after action report during the week (when I get some time) - it does have plenty of late game detail and some discussion of hideous weapons and grand engagements ...

like;

when exactly is it worth killing 5 billion of your own people with a system nova for strategic advantage?

what happens when 300 organic tech ships hits a fleet of 200 no-maintenance base-ships in open space?

why warp point combat highlights potentially the most exploitable limitation of the game so far ....

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Old June 18th, 2001, 03:58 PM
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Default Re: Strategy Guide in the Archive

Did you catch the latest on Armor, Shields, Damage?

Basically, weak/small armor gets hit first most of the time.
Large/Tough internals get hit first most of the time.

The more extreme the difference in strength/size the more the above observations hold.

Ie. 1kT vs 10kT armor may be hit first 90% of the time, but 5kT armor vs 10kT armor may only be hit 65%of the time.
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