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  #1  
Old April 11th, 2001, 12:07 AM

AJC AJC is offline
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Default Re: Range Check - any way around....

Save the game and then try switching the problem AI to human control and see if you can save the game again at the beginning of the AI turn, then switch the AI back on, end its turn and see what happens.
This range check error is fixed in the up coming patches -
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  #2  
Old April 11th, 2001, 02:35 AM

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Default Re: Range Check - any way around....

I can't get around it! This has been such a good game -aarrrghhh. I'm actually having to fight to keep at 4th or 5th place...

I tried playing through the 2nd players turn and then it went ok but stopped at its next turn. It doesn't respond at all (just sits saying Player 2) or I get the range check error.

I didn't really understand the reply about USC or what it meant by renaming... I tried the other post's suggestion....

Any other ideas?

Sigh.
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Old April 11th, 2001, 03:19 AM
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Master Belisarius Master Belisarius is offline
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Default Re: Range Check - any way around....

Change the player 2 to human control.
When the player 2 start to move, be patient... because sometimes, simply the program is very slow (specially in battles with large carriers).
Go to drink something, and come again after some minutes (Once, I was forced to wait more than 20 minutes to see something!)
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  #4  
Old April 11th, 2001, 12:59 PM
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Default Re: Range Check - any way around....

Jason2 - email the savegame to me at ctraber@ngn-tampa.com. I will have a look at it tonight.
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Old April 11th, 2001, 02:58 PM

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Default Re: Range Check - any way around....

Okay (read this Wednesday morning) thanx

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Old April 11th, 2001, 10:50 PM

Mark Walton Mark Walton is offline
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Default Re: Range Check - any way around....

Apologies, USC from the phrase USC without a paddle
(basically it means not functioning)

I meant, change the names of all the AI files so the AI can't find them, then put them back in one at a time. When you get the error you know it's in the Last file you put back, then you can find it
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Old May 7th, 2001, 06:18 PM
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Default Re: Range Check - any way around....

I know I'm resurrecting ancient threads here, but I just encountered an RCE with the Colonials and Darloks after 59(!) turns. Looking through the design names, there was a blank line at the end of both design name files. In addition (probably minor, but...), a lot of the names in the Colonials.txt file had a space after them, and there were a few duplicates. I haven't tested the next turn yet (I worked around it Last turn with player-control) though.

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