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April 11th, 2001, 02:35 AM
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Corporal
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Join Date: Nov 2000
Location: New Jersey
Posts: 142
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Re: Range Check - any way around....
I can't get around it! This has been such a good game -aarrrghhh. I'm actually having to fight to keep at 4th or 5th place...
I tried playing through the 2nd players turn and then it went ok but stopped at its next turn. It doesn't respond at all (just sits saying Player 2) or I get the range check error.
I didn't really understand the reply about USC or what it meant by renaming... I tried the other post's suggestion....
Any other ideas?
Sigh.
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Jason2
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April 11th, 2001, 03:19 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: Range Check - any way around....
Change the player 2 to human control.
When the player 2 start to move, be patient... because sometimes, simply the program is very slow (specially in battles with large carriers).
Go to drink something, and come again after some minutes (Once, I was forced to wait more than 20 minutes to see something!)
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April 11th, 2001, 12:59 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Range Check - any way around....
Jason2 - email the savegame to me at ctraber@ngn-tampa.com. I will have a look at it tonight.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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April 11th, 2001, 02:58 PM
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Corporal
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Join Date: Nov 2000
Location: New Jersey
Posts: 142
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Re: Range Check - any way around....
Okay (read this Wednesday morning) thanx
Jason2
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Jason2
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April 11th, 2001, 10:50 PM
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Corporal
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Join Date: Apr 2001
Location: UK
Posts: 117
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Re: Range Check - any way around....
Apologies, USC from the phrase USC without a paddle
(basically it means not functioning)
I meant, change the names of all the AI files so the AI can't find them, then put them back in one at a time. When you get the error you know it's in the Last file you put back, then you can find it
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May 7th, 2001, 06:18 PM
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Sergeant
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Join Date: Jan 2001
Location: Northern Virginia, United States
Posts: 203
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Re: Range Check - any way around....
I know I'm resurrecting ancient threads here, but I just encountered an RCE with the Colonials and Darloks after 59(!) turns. Looking through the design names, there was a blank line at the end of both design name files. In addition (probably minor, but...), a lot of the names in the Colonials.txt file had a space after them, and there were a few duplicates. I haven't tested the next turn yet (I worked around it Last turn with player-control) though.
zen
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May 7th, 2001, 08:44 PM
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Corporal
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Join Date: Feb 2001
Location: Ontario, Canada
Posts: 72
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Re: Range Check - any way around....
Jason2
Always save your game, every turn, so if you have any problems, you can recover without wasting any turns. Always save just before ending your turn.
When I get an RCE, for any AI race, I always restart the game, resume with your turn and just before ending your turn go to the options menu then to players. Set the AI to human control. End your turn and let the computer process to the AI turn and let the computer process all the movements, etc... When done just end the AI turn. This has worked for me all the time. If some think that this is not fair, oh well. I am struggling to remain in 6th place with the Darlok, EA, Norak way ahead. (3 to 4 times bigger than me). I get a lot of RCE's, but they seem to happen to the races that have a lot of ships, planets, units... I do not want to end my game ( am 300+ turns in) as it is the first game that I find really challenging.
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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