|
|
|
 |

April 11th, 2001, 01:09 AM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More stellar manipulations...
They all sound interesting. And in my opinion would add more depth to the game. Anything that adds depth I'm in for 
|

April 11th, 2001, 02:36 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More stellar manipulations...
More tech the merrier!
I would give some access to the world building for all still. But the other ideas sound good.
|

April 11th, 2001, 10:14 AM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More stellar manipulations...
they're all good ideas, and would certainly add more depth to the game, but i don't think the AI will be able to handle all those things, right now i've never seen them use stellar manip at all, so i think all these abilities would make the human player even stronger.
but the planet moving thing is cool in a multiplayer game, your enemy just discovered your largest and best planet and is building an attack fleet, when he enters the system 12 turns later....no planet mwuahahahahaha.....
__________________
[Boo!]
|

April 11th, 2001, 11:06 AM
|
Corporal
|
|
Join Date: Apr 2001
Location: Beer-Sheva, Israel
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More stellar manipulations...
Well, im completely against all but #2 and #4. This is not so good ideas IMO, and the stellar manip. is already far too powerful.
Here's another idea, i think some might like it:
What can realy be useful is as SUPERNOVA stellar manip, which is in nebulae manip(or black hole). Instead of clearing nebulae/black hole, you sacrifice your ship (need to be realy expensive) and it explodes as super nova, clearing any anomaly and creating a new star(s) with planet(s) and asteroid field(s) around it. But, there is a chance to not succeed. It decreases with tech level.
------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.
E-Mail -
Ora Planet - Taera Republic - League of Empires
|

April 11th, 2001, 05:04 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More stellar manipulations...
I like the Stellar Manipulation part of the game, so I think Trachmyr's ideas are at least interesting. Two things would help:
1) Improve the AI's use of Stellar Manipulation.
2) Remove access to certain (most?) weapon techs for people who take Stellar Manipulation.
Unfortunately, I think both of those require code changes from MM. AFAIK, the modders have not had much luck improving the AI's use of SM ships, nor have they had any luck implementing restrictions on tech areas based on racial tech choices (well, except for removing references in the AI research scripts, but that doesn't solve the problem for human players).
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|

April 12th, 2001, 10:45 AM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More stellar manipulations...
Actually I think moving stellar manip. to a racial trait type tech would help the AI...
The AI's won't have it, nor would they ever use it... but humans would have to pay 1500pts to be able to use stellar manip.
I don't see what was so objectionable to #2 & #4, I would not make "habitable asteroids" be anywhere as good as a planet (and they would always have no atmosphere... they would work like a domed colony (and in my game domed coloies support only 100M, 2 facilities and 600kt cargo regardless of their size... and 100M pop gives a production penalty of 70%!))... and I would expect asteroid fields that are "broken" to lose some value, and if you're worried about remote mining... then restict 1 remote miner per SECTOR.
|

April 21st, 2001, 02:34 AM
|
 |
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: More stellar manipulations...
how about a temporal Version of the black hole a vortex if you will.said vortex is a black hole but morepowerfull and only those who are temporal could create them ((maybe destory them as well but that might be too hard)they would suck a ship in 4 sectors each turn and if sucked in the core are destoryed....OR they are held there for a certain amount of turns and then are spat out of the sector and take heavy damage!!BWUHAAHAHAH well its a idea and i think its good like my mercanary idea.
Space mosters!here is a more far fetchedidea:a space monster ..a organic species can create a space monster that for a certain amount of turns uncontroalably atacking freind and foe stomps from system to system sector to sector destroying things not toltaly but causing heavy damage...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|