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Old January 5th, 2002, 10:09 PM
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Skulky Skulky is offline
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Default Re: More stellar manipulations...

I am bringing thispost back to life hahahaha. Anyway i think that stellar manip needs some new techs and the ability to move planets, thread on planet towing i think all of these are pretty good ideas for hte most part, woudl ahve to boiled downtheough. And the more advanced stellar manip could be a racial trait or part of a super expensive branch(s) not like it isn't super expensive already.
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Old January 9th, 2002, 12:21 PM

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Default Re: More stellar manipulations...

2 things about stellar manipulations.

First: I think there should be something in there that will allow you to do SOMETHING, ANYTHING with systems that have been cleared of blackholes and nebula's. As it stands now, the best someone can hope for is to create a star and build a sphere or ring world. Nebula's and blackholes would contain MORE than enough matter to create virtually anything. Perhaps something akin to sphere/ring worlds, like gravitic condensor plants that, over time (like an atmosphere converter) will condence enough matter in a nebula to create either a planet or an asteroid field, depending on the plant. Higher levels would create larger planets, or do so faster and the end result is totally random. And until a star was created, the planet would be uninhabitable, like an asteroid field.

Second: An Event that opens a random Warp Point. The ability is in the game but it doesn't do anything. I had an idea for a game where every turn, at least one warp point would open or close, changing the routes constantly. I tried but the ability was removed for some reason.
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