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  #1  
Old July 17th, 2003, 02:35 AM
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Default Re: Game Mechanics?

SF is a RPG, not a strategy game, so it can not be a RTS.

The web site does list this as a feature:
"24bit 3D real-time rendered graphics. "

Which implies that it is real time (though not in any way RTS ).
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Old July 17th, 2003, 03:37 PM
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Default Re: Game Mechanics?

Quote:
Originally posted by Imperator Fyron:
SF is a RPG, not a strategy game, so it can not be a RTS.

I disagree with that assertion. I've seen some games that purport to be a RPG that are RTS. Those games I don't like, because like I"ve stated earlier, I prefer turn-based games. But I'm glad to hear Starfury won't be a RTS game.
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Old July 19th, 2003, 07:24 PM
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Default Re: Game Mechanics?

Starfury is supposed to be a spaceflight simulator, with some RPG elements. So it's real-time, but not RTS. At least that's what I think.

Someone correct me if I'm wrong.
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Old July 19th, 2003, 09:55 PM
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Default Re: Game Mechanics?

RTS = Real Time Strategy. An RPG can NOT be a RTS game. RPGs can be real-time, but not RTS. There is a colossal difference between real-time and RTS.
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Old July 20th, 2003, 02:34 AM
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Default Re: Game Mechanics?

Quote:
Originally posted by Imperator Fyron:
RTS = Real Time Strategy. An RPG can NOT be a RTS game. RPGs can be real-time, but not RTS. There is a colossal difference between real-time and RTS.
Which is repeating exactly what Erax said.
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