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October 3rd, 2003, 06:03 PM
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Private
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Join Date: Oct 2003
Location: Hungary, Budapest
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Re: Big List of Mods & Stuff - ok, fine comments too.
Hi!
I just created two Cockpit Mods :
Glass Cockpit
The borders and unneccessary graphics are removed from the bottom of the main screen, so you can see through it.
Compact Cockpit
The main advantage is that your eyes can not play more tennis beetwen the originally leftmost positioned map, the rightmost ship status and the center of the 3D screen.
I found that the status of my ship is more important than the status of the enemy, hence in this mod my status is in the center.
Another eye-friendly feature is that the whole cockpit is more compact. There are some little compromise: no border graphics, and the crew/energy bars a bit overlapped by the status screens.
Just unzip it to the StarFury directory, and enjoy.
Norbert Nagy
[ October 06, 2003, 09:53: Message edited by: Norby ]
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Norbert Nagy
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October 4th, 2003, 12:14 AM
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General
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Re: Big List of Mods & Stuff - ok, fine comments too.
Hey Norby, the 'download this' link for the Compact Cockpit Mod on your site actually gives you the Glass Cockpit Mod. Might want to fix that.
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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October 6th, 2003, 10:31 AM
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Re: Big List of Mods & Stuff - ok, fine comments too.
Fixed, thank you.
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Norbert Nagy
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October 18th, 2003, 12:00 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Big List of Mods & Stuff - ok, fine comments too.
A newer Version of P&N-ism.
1066431410.zip
This modifies the physics of the first campaign to something I like a lot more
Be sure to read the descriptions on everything you buy.
Be especially careful with the lifesupport requirements of ships, and keep an adequate number of crew quarters aboard
Also note that power is a more valuable resource. You may have to use Plasma Capacitors to store extra power instead of just adding more generators.
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October 19th, 2003, 12:52 AM
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National Security Advisor
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Re: Big List of Mods & Stuff - ok, fine comments too.
SJ, can you explain your Storemodder? I can't seem to get it to work.
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October 19th, 2003, 03:33 AM
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Shrapnel Fanatic
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Re: Big List of Mods & Stuff - ok, fine comments too.
Ok, after you first run it, you'll want to load your files.
Click "Load components from file" and find your main_components.txt
This will give you a nice list of the things you can put in your stores.
Now hit the "Open Shops File" and find an existing main_stores.txt
This will fill in the first box with a list of the shops.
Click one of the shops, and the bottom box will fill with the shop categories.
Click one of the categories and press load.
The list of stuff for sale on the left will fill in.
You can drag and drop components in the list, from the list of components in the middle, or drop components in the trash can to get rid of them.
Insert Mode pushes the components out of the way to make room for the one you're dropping, and replace just sticks the new one in place of the old.
Once you are done, hit save.
If you want, you can change the Category name to make a new Category before hitting save, or even change the shop name in order to make a new shop for the Category and components you have on the left there.
Changes to the file are immediate when you hit the save button, and you must save before loading a new Category or you'll lose your changes.
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October 20th, 2003, 03:48 AM
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Re: Big List of Mods & Stuff - ok, fine comments too.
Here's an odd question for you - is there any way to mod, say, the AI or something? As I'm playing through your campaign, I've noticed that the AI doesn't do much as far as actually fighting back if you're currently engaging it.
Sure, his friends will beat you up quite nicely (if he has any), but that's not the point.
Also - how do you get rid of those bLasted speed-reducing torps that the AI pirates are so fond of using? I currently have two anti-torp weapons installed on my ship, and they don't seem to do squat against those weapons of choice.
Finally, you might want to look at the 'defend the target' campaign missions you get. In the two I've done so far (defend a Starbase and defend the Dagger), I had a hard time with the first (as none of the enemy ever got close enough to the base for it to fire), and in the latter, I didn't have a chance. 6 ships verses a cruiser? If the Dagger thought about running away, instead of fighting, it would have stayed alive long enough for me to bLast everything in sight, but it didn't.
Anyway, an excellent mod. Keep it up!
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