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November 9th, 2003, 04:15 PM
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Re: Big List of Mods & Stuff - ok, fine comments too.
Quote:
Originally posted by Renegade 13:
But the 2 PD cannons I put on it never hit their targets. For some crazy reason they always fire in exactly the opposite direction they should to hit a torpedo.
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Keep in mind (in this mod anyway), that the PD cannons will only fire at weapons classified as a Torpedo. The point? Quite a few of the Torpedo weapons have been reclassified as a Bolt weapon in this mod.
Therefore your new PD cannons aren't going to work.
If they're shooting the wrong way though, then that's a problem I have no idea on.
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November 9th, 2003, 04:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Big List of Mods & Stuff - ok, fine comments too.
Also, PDCannons only fire at seekers, while PDLasers only fire at fighters.
Capital ship, plasma, Ion Pulse, Null Space and Toxin injectors are the only seekers in the mod.
Firing the opposite way is really wierd, though. They should be firing at the nearest target.
Could you post a savegame for me to look at?
Kwok:
Sure, no prob.
[ November 09, 2003, 14:32: Message edited by: Suicide Junkie ]
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November 10th, 2003, 05:55 AM
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Re: Big List of Mods & Stuff - ok, fine comments too.
I'm going to see if I can duplicate the problem before I bother you with it. It could be the particular ship I have, or it could be a problem transfering PD cannons from one ship to another, or something like that. Anyways, I'll get back to you if I still have trouble after a while. Thanks.
Renegade
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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November 10th, 2003, 01:02 PM
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Re: Big List of Mods & Stuff - ok, fine comments too.
SJ,
I second the problem with PDCs...... the darn things have YET to engage a seeker. They fire 180 degrees away from the incoming projectile. They will engage figheres properly, but do not engage seekers.
I keep dying because the darn things don't work properly ~grumbling~
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November 11th, 2003, 02:04 AM
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Shrapnel Fanatic
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Re: Big List of Mods & Stuff - ok, fine comments too.
PDC's can't target fighters.
Can you post a savegame for me to look at?
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November 10th, 2003, 04:38 PM
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Re: Big List of Mods & Stuff - ok, fine comments too.
SJ:
Manathor and I seem to be having the same problem. As this is the case, I can post a savegame for you to take a look at if you want. I'll need you to guide me through the process though, because I've never done it before. Also, it will be about 8 hours before I can be available to do it (I HATE school)
Manathor: You're probably having the same problem I was. If you have both PD cannons and PD Lasers on your ship, it seems that only the Lasers will work. Even if there are no fighters around and there are seekers, the PD Cannons still won't work. Hope this helps somehow.
Renegade
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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November 12th, 2003, 05:23 AM
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National Security Advisor
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Re: Big List of Mods & Stuff - ok, fine comments too.
What ever happened to the SE4-ism mod? Is that just been incorporated into something else?
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