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  #1  
Old November 12th, 2003, 07:19 AM
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Fyron Fyron is offline
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

It became the P&N-ism mod upon public release. It had grown to be nothing like normal SE4 anyways, so the old name made little sense.
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  #2  
Old November 13th, 2003, 02:26 AM
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David E. Gervais David E. Gervais is offline
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

Yo! SJ.. I dumped a new angles.bmp for your slot modder in your uploads folder. I tried to get it to show in the modder but the old image seems to be hardcoded.

Use it if you like it, dump it if you don't.

Cheers!
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Old November 13th, 2003, 03:10 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

Just go into your savegame folder, zip whichever slot you saved in, and then upload it somewhere.

ftp://imagemodserver.mine.nu/uploads will do.
Just browse to it using IE or netscape, click OK on the complaint message, then drag and drop the file into the browser window to start the upload.


David:
Ooh! Nifty.
Slotmodder updated!

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http://imagemodserver.mine.nu/starfury
For all my stuff!

[ November 13, 2003, 19:42: Message edited by: Suicide Junkie ]
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Old November 25th, 2003, 06:30 PM

Manathor Manathor is offline
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

SJ,

Couple of strange things I noticed with P&N.

I played Campaing 1 to the end, the went on to the next campaign. It consistanly loaded the original Campaingn 2, rather than P&N 2. I made the changes you posted in this thread, even downloaded P&N 1b, still had the same effect. I finally just copied all the files from P&N 2 to the original campaign 2 and got it to work that way.

2nd thing is Point Defense. In P&N 1, PD worked perfectly, nailing incoming seekers no problem. But when I went to P&N 2, it stopped working and went back to firing 180 degrees in the wrong direction, like it does in the oringinal game. Did you do anything to PD between P&N 1 and P&N 2.

Thanks
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Old November 25th, 2003, 11:08 PM
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Default Re: Big List of Mods & Stuff - ok, fine comments too.

You may have to start a fresh new game in order for the next campaign change to come into effect.
~triggerevent Event General Haynes 8 Finish~
Should kick off the next campaign code.
Try it with a new game, and also with your saved game.

As for the PD, I pretty much copied the components.txt between the two campaigns, so there should be no difference.
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