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November 25th, 2003, 11:08 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Big List of Mods & Stuff - ok, fine comments too.
You may have to start a fresh new game in order for the next campaign change to come into effect.
~triggerevent Event General Haynes 8 Finish~
Should kick off the next campaign code.
Try it with a new game, and also with your saved game.
As for the PD, I pretty much copied the components.txt between the two campaigns, so there should be no difference.
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