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  #1  
Old September 24th, 2003, 01:55 AM

DeadZone DeadZone is offline
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Default Re: Access Violation by Starfuy.exe

Quote:
Originally posted by narf poit chez BOOM:
Ty?
Ty = Thank you

I have had only one crash, now works fine
Sometimes I get graphic glitches (ie wierd stuff apeearing and sometimes planets/starbases not seeable) which I just restart the game and they are ok
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  #2  
Old September 23rd, 2003, 05:37 PM
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Default Re: Access Violation by Starfuy.exe

Quote:
Originally posted by DeadZone:
quote:
Originally posted by narf poit chez BOOM:
Ty?
Ty = Thank you

I have had only one crash, now works fine
Sometimes I get graphic glitches (ie wierd stuff apeearing and sometimes planets/starbases not seeable) which I just restart the game and they are ok

The invisible object problem was one that I encountered on my machine as well, but one he thought he had fixed. I am currently putting the latest beta Version through its paces and have not encountered this, and my understanding was that it was fixed in the release Version of the demo. Since you are encountering the issue, I would suggest that if you see (don't see?) the problem again, take a screen shot (print screen, then paste to Paint), and save the game. Then send the save, the screen shot and a description of your computer to Malfador. Maybe your system is revealing some portion of the bug that still remains.
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Old September 23rd, 2003, 06:25 PM

RPGHero RPGHero is offline
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Default Re: Access Violation by Starfuy.exe

Quote:
Originally posted by Void Of Logic:
Er oop, i guess i should mention my machine here, just in case they are still working on the graphics engine or etc.

CPU: Amd 1800 (1.53Ghz)
HARDWARE: 512mb of 2700ram & Geforce 4 TI4200
OS: XP Home
I started this post and interestingly I have an AMD 1200 with a Geforce 4 TI4200 running 45.33 and also XP.

I noticed the other person was running the same driver. Maybe some type of video error?

[ September 23, 2003, 17:25: Message edited by: RPGHero ]
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Old September 23rd, 2003, 07:24 PM
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Default Re: Access Violation by Starfuy.exe

Oh yeah, almost forgot. Get the latest DirectX (9.0b). This could help.
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Old September 23rd, 2003, 08:02 PM

Hotfoot Hotfoot is offline
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Default Re: Access Violation by Starfuy.exe

Have the latest DirectX. Have Detonator Drivers 44.03 (the latest ones have some problems with some of my other games). My sound card drivers are up to date.

My Video Card is a GeForce4 Ti 4600
My Sound Card is a Turtle Beach Santa Cruz
My Processor is a 1.1 Ghz Athlon T-Bird
I have 512 MB of RAM
My Operating System is Windows 98 SE

My error occurs after attempting to hit "start" to launch the game.

First error message:
Exception EInvalidOp in module STARFURY.EXE at 00084EEA.
Invalid floating point operation.

Second error message:
Access violation at address 0040561C in module 'STARFURY.EXE'. Read of address 7000B124.

I've downloaded the demo from multiple sources, and this happens every time.
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Old September 23rd, 2003, 11:21 PM

Void Of Logic Void Of Logic is offline
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Default Re: Access Violation by Starfuy.exe

Ehh, its kinda silly. I have all the updates to XP home, direct x 9 etc...it still gives me the memory crash. Yet, if I remove all the entrys in the regristry, boom..it works fine..at least until a reboot.

Oh well, its still a decent look at the engine. Seems like this will be very flexible. I still havnt found any remote mining drones or anything to do with mining yet. Although im not sure its necessary.

I wonder, if they will allow us to import a universe from space empires V. either way, it seems this program will do what other software companys said would happen but threw in multi textured objects to cover up the bad gameplay lol. *eg eve Online* Bah, thats a waste of money.
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  #7  
Old September 23rd, 2003, 11:36 PM
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Default Re: Access Violation by Starfuy.exe

Hotfoot - I received the same error. Likewise, after d/l from multiple sources and having the latest DirectX/GeForce Drivers. My stats are as follows:

Intel P4 1.9g
ASUS P4TE Motherboard
Intel 850 chipet
VisionTek GeForce 3 ti500
512 mb RAM
Win98SE

The only thing I can think of is that I have the developer SDK Direct 9+ installed on my system since I use it for programming. Hmm...would not think that would make a difference though, just slow it down some, since it contains more debugging functions when running. However, we are both using GeForce cards and running on Win98SE.

-TG

[ September 23, 2003, 22:49: Message edited by: Tampa_Gamer ]
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