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  #1  
Old May 2nd, 2001, 12:50 AM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

Here's a teaser and also a call for comments. I've modified the AI research queue for a number of races now. I'm posting several research queues here and would appreciate any comments on them. These files tend to make weapon research a high priority and significantly alter the queues from the original race. They also use the "Filler Tech" mod from GodEmporer (WONDERFUL idea, btw). I use Xeno's AI_Tech_Mod tool as well and it makes modifying these files extremely fast compared to the old text-file editing.

Anyway, enjoy the sneak preview -- and please comment on these if you wish.
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  #2  
Old May 2nd, 2001, 06:22 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Devnullmod

I changed the structure points, and the shield points on ALL three components, and I might have changed the tech requirements slightly.

That's why I just included the three components, so you can just copy & paste over top of the old ones.
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  #3  
Old May 2nd, 2001, 06:58 PM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

Hmm, not sure what happened then, because the old components and the new ones both had the same tech requirements and shield points. I guess I already changed them =)
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  #4  
Old May 2nd, 2001, 08:51 PM
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Default Re: Devnullmod

Check the components for:
HMSG III: generates 65 shields, not 75
HMSG I: 20 pts armor, not 30.

If these things are correct, the rest probably is. (But there are more changes than just this - see the file attached below)
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  #5  
Old May 2nd, 2001, 09:09 PM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

quote:
Originally posted by suicide_junkie:
Check the components for:
HMSG III: generates 65 shields, not 75
HMSG I: 20 pts armor, not 30.

If these things are correct, the rest probably is. (But there are more changes than just this - see the file attached below)



The file you posted below has
HMSG III: 75 shields
HMSG I: 30 armor

unless of course you've changed it recently...

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  #6  
Old May 2nd, 2001, 09:41 PM

Nitram Draw Nitram Draw is offline
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Default Re: Devnullmod

You mod is already quite extensive and there are a lot of new techs/components. Are you going to set these up so some can be used and others not?
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  #7  
Old May 2nd, 2001, 09:44 PM

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Default Re: Devnullmod

Not sure how I would do that, actually. I suppose that you can make some tech unusable by not allowing that tech tree to be used at game creation, but other than that, I'm not sure how you would accomplish what you are asking.
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