.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 2nd, 2001, 06:22 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Devnullmod

I changed the structure points, and the shield points on ALL three components, and I might have changed the tech requirements slightly.

That's why I just included the three components, so you can just copy & paste over top of the old ones.
Reply With Quote
  #2  
Old May 2nd, 2001, 06:58 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: Devnullmod

Hmm, not sure what happened then, because the old components and the new ones both had the same tech requirements and shield points. I guess I already changed them =)
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #3  
Old May 2nd, 2001, 08:51 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Devnullmod

Check the components for:
HMSG III: generates 65 shields, not 75
HMSG I: 20 pts armor, not 30.

If these things are correct, the rest probably is. (But there are more changes than just this - see the file attached below)
Reply With Quote
  #4  
Old May 2nd, 2001, 09:09 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: Devnullmod

quote:
Originally posted by suicide_junkie:
Check the components for:
HMSG III: generates 65 shields, not 75
HMSG I: 20 pts armor, not 30.

If these things are correct, the rest probably is. (But there are more changes than just this - see the file attached below)



The file you posted below has
HMSG III: 75 shields
HMSG I: 30 armor

unless of course you've changed it recently...

__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #5  
Old May 2nd, 2001, 09:41 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Devnullmod

You mod is already quite extensive and there are a lot of new techs/components. Are you going to set these up so some can be used and others not?
Reply With Quote
  #6  
Old May 2nd, 2001, 09:44 PM

Devnullicus Devnullicus is offline
Sergeant
 
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
Devnullicus is on a distinguished road
Default Re: Devnullmod

Not sure how I would do that, actually. I suppose that you can make some tech unusable by not allowing that tech tree to be used at game creation, but other than that, I'm not sure how you would accomplish what you are asking.
__________________
How's my Programming? Call 1-800-DEV-NULL
Get the Space Empires V Editor and DevnullMod at http://www.devnullsoftware.com/se5
Reply With Quote
  #7  
Old May 2nd, 2001, 09:58 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Devnullmod

You know how techs can removed from a game in the set up screens. I guess it would mean using the line "can be removed=true" in the tech area. That way if my buddies don't want to use the whole mod in our hotseat games I can still convince them to try part of it, until they come around
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.