
September 30th, 2003, 04:07 AM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
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Re: Experience
Quote:
Originally posted by Ed Kolis:
Of course, if experience were based on damage, people could also "camp the shield regenerators" - find a weak ship that has shield regenerators (or repair bays) and repeatedly shoot at it but not enough to destroy it, then let it regenerate!
But I agree, even this would probably be better than the current system; it would take a LOT of patience to wait for shields to regenerate!
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Actually, the ship would only be worth a certain amount of experience. The amount of damage you do would only be used to figure out your percentage of the experience.
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