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October 8th, 2003, 05:25 PM
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Sergeant
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Join Date: Jun 2003
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Re: Tools for Modding
Update Bump: Now that the game has shipped, let's hear from the mod utility programmers. What are you guys working on? Any updates?
As for me, I'm working on a mod. So far I've only been doing the graphics... those data files still look pretty daunting, but I'll slog through.
If I can help with developing utilities, let me know. But all I can offer is pretty pictures. 
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October 8th, 2003, 08:48 PM
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National Security Advisor
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Re: Tools for Modding
heh Wydraz. I have the opposite problem. The text files don't look difficult- just big, and a few things that need clarification- but getting graphics into the game is eating me alive..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 8th, 2003, 09:20 PM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: Tools for Modding
Well, just in case you didn't realize it, I do have a SlotModder and a StoreModder available to handle those files.
Between assignments and midterms and stuff, I haven't had much time to work on tools lately.
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October 8th, 2003, 09:36 PM
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Second Lieutenant
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Re: Tools for Modding
*strats crying*
I want in
 I hate not being able to get a job
missing out on all the good stuff 
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October 8th, 2003, 09:47 PM
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Sergeant
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Re: Tools for Modding
Yes, so far we have SJ's wonderful Slot modding utility! Here is a link, since he must have forgotten how important it is for all of us modders to find it easily
http://forum.shrapnelgames.com/newup...1063160765.zip
Now all we need is a galaxy editor, and a campaign data manager... and a dozen others, I'm sure would be nice. Any other programmers up to it? SJ can't do all the work!
Phoenix-D: While I have plenty to do, I might be able to help out. What do you need?
[ October 08, 2003, 20:49: Message edited by: Wydraz ]
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October 8th, 2003, 10:22 PM
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National Security Advisor
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Re: Tools for Modding
My copy just arrived (2 days, not bad) so I'm still looking. I was trying to port my Cluk-Ruk shipset to .x format, and the texturing was..not my friend.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 8th, 2003, 11:06 PM
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Sergeant
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Re: Tools for Modding
Phoenix-D, I'm having the same problem porting models with textures to DirectX.  What are you using?
I'm using Blender (great *free* modeler/renderer/animation/gaming software - www.blender3d.com) to create the models but the export to DirectX via a Python plugin is shaky at best. Most of the file converters out there have spotty support for DirectX as well. They can handle the mesh faces okay sometimes but not the textures. It seems like nothing decent out there supports the .X file format except for MS developer tools. Stinks.
If you've found anything better, please share. I'm frustrated.
-ColdSteel
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