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October 4th, 2003, 04:55 AM
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Major
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Re: Current patch history in Beta
Quote:
Originally posted by DeadZone:
Im trying to learn programming, but my resources in this area are non-existent, and anything I have found requires money (of which I dont have) or something I cant get
Any suggestions would be great
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Get C for Dummies volume one and two by Dan Gookin. He is awesome. By far the books are better than many profs I know.
Of course, C is old as dirt, but you have to start somewhere, and C goes right into C++, and C++ is similar to Java and C# too. Problem is getting a good compiler for free. There are a few out there actually. Borland was giving one away once I think.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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October 4th, 2003, 04:57 AM
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Major
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Re: Current patch history in Beta
Quote:
Originally posted by Baron Munchausen:
quote: Originally posted by Alpha Kodiak:
quote: Originally posted by Instar:
Actually, the program I use to access the COBOL mainframe is called POKMON...
coincidence?\
NrrrrrrrraaaaaaaH!!!
My mainframe session crashed and I lost 50 lines of code... like 1/4 of my program. Darn COBOL
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To paraphrase a certain long-time mayor, save early and often. I usually wind up saving about every two lines of code. Crazy, I know, but I've been bit too many times.... And I'm on a PC using C++ and C#. All it takes is a little flicker of the lights and *poof*. A decent UPS is only ~$200 or so and it saves you so many headaches! Nah, I didnt lose power. A UPS device would be nice for when I don't have extreme super reliable power. The campus makes its own power, and all the cables are buried. Its pretty sweet, only one power outage Last year (maintenance at the plant), and I bet this year will be flicker free. Add a huge pipe to the net, and Im golden. Darn mainframe!!!!
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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October 8th, 2003, 05:15 PM
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Sergeant
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Join Date: Jun 2003
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Re: Current patch history in Beta
Er, not to get back on topic, but now that the game has been shipped (I got mine today!), when is the patch going to be available?
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Weird Worlds Rocks!
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October 8th, 2003, 08:47 PM
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Major
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Re: Current patch history in Beta
Quote:
Originally posted by Wydraz:
Er, not to get back on topic, but now that the game has been shipped (I got mine today!), when is the patch going to be available?
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Hehe, sorry. I suspect the patch will be very soon. Aaron is working on it right now.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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October 14th, 2003, 11:59 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Current patch history in Beta
*bump
thought you might be interested in this:
Version 1.04:
1. Fixed - CD Checker was only checking drives J or less.
2. Fixed - In Campaign 2, the Fazrah Stealth Cruisers were not showing up.
3. Fixed - Beams weren't doing damage in slowed time mode.
4. Fixed - All lowercase pirate ship name.
5. Fixed - Bases were not showing up on the radar map like the System Map.
6. Fixed - All job ships will always show up on the radar and system maps regardless of range.
7. Added - Option to show the name of the ship in the System Map Window.
8. Fixed - Names of objects on the System Map would occasionally not show.
9. Added - Text will be displayed on the main window if you are carrying illegal cargo.
10. Added - Text will be displayed on the main window if you leave the boundaries of the solar system
(and your speed is set to 10%).
11. Fixed - You could launch fighters and mines by right clicking on them regardless of whether you
had fighter bays or mine layers (hotkeys were working correctly, right-clicking was not).
Cheers  ,
Rollo
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October 17th, 2003, 08:51 AM
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Brigadier General
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Location: Frankfurt, Germany
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Re: Current patch history in Beta
Version 1.05:
1. Fixed - Abbidon Battleship had shield slots mixed up.
2. Fixed - The \Images and \XFiles subdirectories under a campaign directory weren't working.
3. Fixed - Some of the game pre-loaded graphics were not being overriden by campaign graphics.
The patch should be out in the next 48 hours if nothing ugly raises its head.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 17th, 2003, 03:38 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: Current patch history in Beta
Thanks guys.
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Change is inevitable, how you handle change is controllable - J. Strong
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