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November 19th, 2003, 12:01 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Current patch history in Beta
As far as I could tell, 1/N chance of each.
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November 19th, 2003, 12:14 AM
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National Security Advisor
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Re: Current patch history in Beta
That's what I thought. Good. 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 20th, 2003, 12:18 PM
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Private
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Re: Current patch history in Beta
A link to your mod maybe ? I'd very much like to compare it to mine.
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November 20th, 2003, 11:59 PM
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National Security Advisor
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Re: Current patch history in Beta
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 21st, 2003, 12:25 AM
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Re: Current patch history in Beta
ty...
Hm, mods quite a bit more than only ship speeds, doesn't it ?
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November 21st, 2003, 12:33 AM
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National Security Advisor
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Re: Current patch history in Beta
It does, yes.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 28th, 2003, 12:43 AM
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National Security Advisor
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Re: Current patch history in Beta
Current revisions 1.10 and 1.11 - some great stuff added!
code:
Version 1.11:
1. Fixed - Changed the event requirements for escort missions. Just before the time for the job
expires, the map is checked to see if the escort ship is still alive, if it is then
the job is a success. This replaces the requirement of being near the escort ship.
2. Fixed - Energy consumption was set to the credit value in the Last Version.
3. Fixed - Bases that are destroyed through missions are now invulnerable until the mission starts.
4. Fixed - The TCN Task Force was not showing up in the Last mission of campaign 1.
5. Added - Cargo description line to commerce jobs.
6. Added - A waypoint which you can set in the System Map window.
Version 1.10:
1. Fixed - Terran carrier layout had armor slot putting armor on the wrong side.
2. Fixed - Stores would retain their items even after a Load.
3. Fixed - The Display Settings window would sometimes error if you moved the game from
one machine to another.
4. Fixed - In Campaign 1, changed the description for mission General Haynes 2 to "Perform
3 Pirate Mercenary Guild missions."
5. Changed - Mines and collisions no longer cause ships to become angry.
6. Added - "Weapon Tonnage Structure" field to components data file. This is the amount of
damage a torpedo or directed torpedo can take before being destroyed.
7. Added - Red arrow on the main screen which shows direction to target when reticle not visible.
8. Fixed - The next target function should not select ships which are exploding.
9. Fixed - If a button was pressed on the start menu while the gamma was ramping up, it would stay
at that brightness level for the rest of the game.
10. Added - "Weapon Beam Duration" to components data file. This controls how long a beam Lasts when
it hits a target. The total damage is divided over the life of the beam.
11. Changed - Moved the "Credit Value Inc Pct Per Level" to each individual component record.
12. Changed - Moved the "Energy Consump Inc Per Level" to each individual component record.
13. Fixed - Store components were being created at levels less than 1.
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