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  #1  
Old November 20th, 2003, 12:18 PM

LesserHellspawn LesserHellspawn is offline
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Default Re: Current patch history in Beta

A link to your mod maybe ? I'd very much like to compare it to mine.
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  #2  
Old November 20th, 2003, 11:59 PM

Phoenix-D Phoenix-D is offline
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Default Re: Current patch history in Beta

http://www.shrapnelgames.com/cgi-bin...;f=70;t=000027

or more specificlly

http://members.cox.net/phoenix-d/Cam...efront%20I.zip
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Old November 21st, 2003, 12:25 AM

LesserHellspawn LesserHellspawn is offline
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Default Re: Current patch history in Beta

ty...

Hm, mods quite a bit more than only ship speeds, doesn't it ?
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Old November 21st, 2003, 12:33 AM

Phoenix-D Phoenix-D is offline
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Default Re: Current patch history in Beta

It does, yes.
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  #5  
Old November 28th, 2003, 12:43 AM
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Default Re: Current patch history in Beta

Current revisions 1.10 and 1.11 - some great stuff added!

code:
Version 1.11:
1. Fixed - Changed the event requirements for escort missions. Just before the time for the job
expires, the map is checked to see if the escort ship is still alive, if it is then
the job is a success. This replaces the requirement of being near the escort ship.
2. Fixed - Energy consumption was set to the credit value in the Last Version.
3. Fixed - Bases that are destroyed through missions are now invulnerable until the mission starts.
4. Fixed - The TCN Task Force was not showing up in the Last mission of campaign 1.
5. Added - Cargo description line to commerce jobs.
6. Added - A waypoint which you can set in the System Map window.
Version 1.10:
1. Fixed - Terran carrier layout had armor slot putting armor on the wrong side.
2. Fixed - Stores would retain their items even after a Load.
3. Fixed - The Display Settings window would sometimes error if you moved the game from
one machine to another.
4. Fixed - In Campaign 1, changed the description for mission General Haynes 2 to "Perform
3 Pirate Mercenary Guild missions."
5. Changed - Mines and collisions no longer cause ships to become angry.
6. Added - "Weapon Tonnage Structure" field to components data file. This is the amount of
damage a torpedo or directed torpedo can take before being destroyed.
7. Added - Red arrow on the main screen which shows direction to target when reticle not visible.
8. Fixed - The next target function should not select ships which are exploding.
9. Fixed - If a button was pressed on the start menu while the gamma was ramping up, it would stay
at that brightness level for the rest of the game.
10. Added - "Weapon Beam Duration" to components data file. This controls how long a beam Lasts when
it hits a target. The total damage is divided over the life of the beam.
11. Changed - Moved the "Credit Value Inc Pct Per Level" to each individual component record.
12. Changed - Moved the "Energy Consump Inc Per Level" to each individual component record.
13. Fixed - Store components were being created at levels less than 1.

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  #6  
Old November 28th, 2003, 12:53 AM

Phoenix-D Phoenix-D is offline
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Default Re: Current patch history in Beta

Some of the changes weren't strictly needed (you could do them through effects), but overall nice.

Except for this.
Bases that are destroyed through missions are now invulnerable until the mission starts.

Can you beta testers PLEASE convince him to make this optional? I'm designing a campaign that gives a "Kill base" mission through two different branches, and this will make that impossible.

That and I already made a way to check for it, even if it is a bit clunky (player arrives in-system, and an event is used to check if the base still exists)
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  #7  
Old November 28th, 2003, 01:42 PM
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Default Re: Current patch history in Beta

The point about bases has been brought up. Either it should be optional, or better, the mission should check if the base is destroyed and make it a mission success if it has already been destroyed.
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