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November 21st, 2003, 12:33 AM
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National Security Advisor
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Re: Current patch history in Beta
It does, yes.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 28th, 2003, 12:43 AM
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National Security Advisor
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Re: Current patch history in Beta
Current revisions 1.10 and 1.11 - some great stuff added!
code:
Version 1.11:
1. Fixed - Changed the event requirements for escort missions. Just before the time for the job
expires, the map is checked to see if the escort ship is still alive, if it is then
the job is a success. This replaces the requirement of being near the escort ship.
2. Fixed - Energy consumption was set to the credit value in the Last Version.
3. Fixed - Bases that are destroyed through missions are now invulnerable until the mission starts.
4. Fixed - The TCN Task Force was not showing up in the Last mission of campaign 1.
5. Added - Cargo description line to commerce jobs.
6. Added - A waypoint which you can set in the System Map window.
Version 1.10:
1. Fixed - Terran carrier layout had armor slot putting armor on the wrong side.
2. Fixed - Stores would retain their items even after a Load.
3. Fixed - The Display Settings window would sometimes error if you moved the game from
one machine to another.
4. Fixed - In Campaign 1, changed the description for mission General Haynes 2 to "Perform
3 Pirate Mercenary Guild missions."
5. Changed - Mines and collisions no longer cause ships to become angry.
6. Added - "Weapon Tonnage Structure" field to components data file. This is the amount of
damage a torpedo or directed torpedo can take before being destroyed.
7. Added - Red arrow on the main screen which shows direction to target when reticle not visible.
8. Fixed - The next target function should not select ships which are exploding.
9. Fixed - If a button was pressed on the start menu while the gamma was ramping up, it would stay
at that brightness level for the rest of the game.
10. Added - "Weapon Beam Duration" to components data file. This controls how long a beam Lasts when
it hits a target. The total damage is divided over the life of the beam.
11. Changed - Moved the "Credit Value Inc Pct Per Level" to each individual component record.
12. Changed - Moved the "Energy Consump Inc Per Level" to each individual component record.
13. Fixed - Store components were being created at levels less than 1.
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November 28th, 2003, 12:53 AM
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National Security Advisor
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Re: Current patch history in Beta
Some of the changes weren't strictly needed (you could do them through effects), but overall nice.
Except for this.
Bases that are destroyed through missions are now invulnerable until the mission starts.
Can you beta testers PLEASE convince him to make this optional? I'm designing a campaign that gives a "Kill base" mission through two different branches, and this will make that impossible.
That and I already made a way to check for it, even if it is a bit clunky (player arrives in-system, and an event is used to check if the base still exists)
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 28th, 2003, 01:42 PM
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National Security Advisor
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Re: Current patch history in Beta
The point about bases has been brought up. Either it should be optional, or better, the mission should check if the base is destroyed and make it a mission success if it has already been destroyed.
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December 10th, 2003, 11:30 PM
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Brigadier General
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Re: Current patch history in Beta
Version 1.12:
1. Fixed - Access Violation when fighters have lost the ID for their parent carrier.
2. Fixed - Point Defense would fire backwards if torpedoes were faster than bolts.
3. Fixed - Sithrak Dreadnought had too few crew.
4. Changed - Lightning Ray damage.
5. Fixed - Spelling of "shreds" in Fazrah speech.
6. Changed - Increased cost of engine components.
7. Changed - Decreased cost of mine components.
8. Added - There are now 8 possible sections to a site.
9. Added - Component storage location at most sites. Here you can store components and then
later retrieve them (at a low cost per day).
10. Changed - Decreased sizes for all commodity components.
11. Added - "Uses Levels" field to components data file which determines if the component
actually displays its level.
12. Added - "Is Commodity" field to components data file which determines if the component can
have its value changed for the commodity listings.
13. Added - Commodity Listings window which displays the buy and sell values of commodities in
different solar systems.
14. Fixed - The waypoint and target reticle will now show on screen no matter the distance
to the target.
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December 11th, 2003, 01:54 AM
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National Security Advisor
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Re: Current patch history in Beta
Some -very- good stuff. Looks like we've got the beginings of a trade system going. 8 sites per area is good too.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 9th, 2004, 10:35 PM
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Corporal
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Re: Current patch history in Beta
*bump*
What's the status on this? Are we anywhere close to an official release?
Also, how can one get into the beta program? I've got a pretty good grasp of how Starfury ticks from working on mods, and I think I could do some good there. Anyone?
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