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  #1  
Old October 2nd, 2003, 08:28 PM
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Default Re: Toxic are bad juju!

You haven't felt fear until you've hard turned your slow moving battleship (dropping your speed to virtually zero) to fire your twin side-mounted toxic injectors at an incoming pirate destroyer, only to realize that the now dead destroyer is tumbling full speed straight at you, and you aren't moving.

Of course it was cool the one time I killed a destroyer that way and it tumbled into a pirate cruiser, killing it too.

[ October 02, 2003, 19:29: Message edited by: Alpha Kodiak ]
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Old October 3rd, 2003, 01:03 AM
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Default Re: Toxic are bad juju!

Thanks for the response, but so I'll just have to keep restarting the mission until I get a ship without the injectors. I think it needs to be address to have have it's affects mitigated. Perhaps:

- No effect when shields and armor are implace
- 50% when armor is up
- 25% when shields are up
- 100% with neither

Just IMHO.
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Old October 3rd, 2003, 01:21 AM
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Default Re: Toxic are bad juju!

It wouldn't be very hard to add that resistance to your armor components.
Unfortunately, you'd have some odd effects where you're still mostly protected even if a whole arc of armor is gone, and you'd expect to have the toxin come in.

I like the idea of advanced lifesupport and medical bays having toxin resistance.
In my mod, you can also crank up your total crew capacity by adding more crew quarters than required, so there would be lots of ways to defend against toxins.

*runs off to add stuff to his mod*

[ October 03, 2003, 02:58: Message edited by: Suicide Junkie ]
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