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  #1  
Old October 3rd, 2003, 03:36 PM

Renegade 13 Renegade 13 is offline
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Default Re: Mission difficulties/possible bug

Quote:
Originally posted by Suicide Junkie:
In that particular mission, you are supposed to kill all the pirates, rather than simply protect the ship.

Sneaking past the pirates doesn't quite "send a message" like a slaughter of your enemies would
Well, if that's the case, why doesn't it say "protect the freighter AND destroy all pirate ships"? Plus, you don't really want to leave the ship alone to go hunt pirates. Freighters seem to have an annoying habit of trying to get themselves blown to pieces by pirates if you leave them alone. But in any case, thanks for the help

[ October 03, 2003, 14:38: Message edited by: Renegade 13 ]
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  #2  
Old October 3rd, 2003, 05:36 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Mission difficulties/possible bug

I agree that the wording could be altered to make it clearer.
Does the demo allow you to change the entry for it?
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  #3  
Old October 3rd, 2003, 10:22 PM
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Default Re: Mission difficulties/possible bug

My first time I lost but the second time I did it I just attacked all the pirates ships all I can say is hang in there
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Old October 4th, 2003, 12:22 AM

Renegade 13 Renegade 13 is offline
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Default Re: Mission difficulties/possible bug

Quote:
Originally posted by Suicide Junkie:
I agree that the wording could be altered to make it clearer.
Does the demo allow you to change the entry for it?
I'm not sure if the demo will let me or not. It's definitely something to try. But it really doesn't matter anymore 'cause now I know what I have to do!! (blow hell out of some pirates ) And that's always lots of fun.
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #5  
Old October 4th, 2003, 07:50 PM

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Default Re: Mission difficulties/possible bug

After hearing that, prehaps you are saposed to fail it, as the guy gives you a mission to do 3 mercinary missions if you do so. I keep fialing it because it runs ahed when im trying to enggage the damn pirates, At least thats why I thought I failed it.
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Old October 4th, 2003, 09:46 PM

Renegade 13 Renegade 13 is offline
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Default Re: Mission difficulties/possible bug

Quote:
Originally posted by Hunter0000:
After hearing that, prehaps you are saposed to fail it, as the guy gives you a mission to do 3 mercinary missions if you do so. I keep fialing it because it runs ahed when im trying to enggage the damn pirates, At least thats why I thought I failed it.
Well, I made a few special modifications to the demo on my computer, and once I did that I made it through all right. (I reduced the cost of a Mark III Cruiser down to 1 and raise the tonnage to 7000 ) To make a long story short, I went to the system, didn't even bother finding the freighter, then went a-huntin' for the pirates. I blew three of them away from one particular clan, and that won the mission for me. (only because the time ran out and the freighter was still safe.)

PS: They still give you 3 mercenary missions to do whether you fail the escort mission or not. Only the message your Freeport Contact gives you changes.
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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  #7  
Old October 5th, 2003, 01:15 AM

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Default Re: Mission difficulties/possible bug

ummmm, how did you make the moddifacations anyway? when I etdit the data files when I go to load the save it says there was a violation and wont load. And how exactly is a destroyer mark I able to kill 1 cruser and 2 destroyers, I can hardly halndle a cruiser at a time.
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