.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old May 17th, 2001, 12:53 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Devnullmod

May I ask why you see the ablative armor as too powerful?

It is quite tough in terms of hitpoints, up to 60% stronger than shields per KT, but they cost a lot, and take ages to repair.

Eg. Take a 4 shield BB/DN (160kt defence). gives 1400 shields. 1400 hp. of ablative armor takes up 100kT.
Looks good, BUT:
-armor can't regenerate during battle
-1400 hp armor takes 13 turns to repair with a repair bay III!
-armor dosen't come back between fights during the same turn!
-Costs 4x the price per KT!
-shields cost 0.47 minerals per hitpoint, while ablative armor V costs 5.7 minerals per hitpoint (12x the price of shields)

Also, the Ablative III's have roughly the same costs as the V's, but the provide fewer hitpoints.

The ablative armor is "one-shot survivability, at a price."

Ships with only ablative armor will not survive a second battle.
Ships with only shields might not survive the first battle.

[end rant]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.