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October 9th, 2003, 11:34 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Is it just me or is this game boring?
Phased shields, at least in SEIV, do block other weapons besides PPB's.
If the trade build-up is repeditive, go and mod the character file to get a bigger starting bonus, and buy up your ship.
I'm working on a mod now that may (hopefully) make trade runs and other things a bit more interesting. Stay tuned...
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October 9th, 2003, 12:45 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Is it just me or is this game boring?
Phased shields DO block regular weapons, plus any weapons using the "skips normal shields" ability.
Mixing them with normal shields will cause all the shield points to be normal.
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October 9th, 2003, 02:14 PM
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Private
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Join Date: Feb 2000
Location: NY
Posts: 21
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Re: Is it just me or is this game boring?
Mixing them anywhere on the ship or on the same side?
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October 9th, 2003, 03:01 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Is it just me or is this game boring?
I'm not sure as of recent patches.
I think most of us want them to be fully stackable, and have the shield bar show two different shades of green to mark phased and normal shields.
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October 10th, 2003, 12:36 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Is it just me or is this game boring?
I, for one, would still like to see levels of phased shielding/phased weapons. Two possible options:
1) If weapon_phase_level > shield_phase_level, weapons pierce. Level 2 beams pierce level 1 and normal shields, level 5 pierce levels 1-4 and normal shields, etc. A similar case could be made for Skips Armor weapons and armor.
2) If weapon_phase_level = shield_phase_level, weapons pierce. More accurately, there wouldn't be phase levels, but frequencies. There could be several levels of shields, each vulnerable to a different "frequency" weapon.
Option 2 seems more quasi-realistic to me, but I think Option 1 would make for better gameplay. Option 2 would tend to limit the usefulness of phased weapons and multiply the usefulness of Skips All Shields weapons like tachyon cannons. It also brings the question of why you couldn't just "tune" your weapons to a different frequency (a la ST).
Both cases could bring up display issues, such as how many shield levels could be displayed. Maybe the best option would be to have each level displayed as a different shade of green but combined into a single bar, with the total shield points displayed.
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"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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October 10th, 2003, 01:50 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Is it just me or is this game boring?
Please remember:
The whole point to this project was to develop a 3D 'real time' combat engine for SE V. The other elements of the game are just added fluff to make it worthwhile to release it as a seperate game.  In another year or two maybe you'll be able to pull your SE V ships into Starfury and play 'practice battles' or even run missions on game maps from SE V. Then it will not seem so incomplete!
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October 10th, 2003, 03:26 PM
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Private
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Join Date: Feb 2000
Location: NY
Posts: 21
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Re: Is it just me or is this game boring?
You know, the 2d vs 3d thing doesn't bother me as much as then endless colisions in battle, (crazy ivan tactics)the lack of trade model, or the boring differences in weapons.
I would love to have seen boarding parties carried over from SE IV, even if to not capture ships, than just kill crew.
Now that somebody mentioned it it's not that different from SFC which did have boarding parties.
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