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  #1  
Old May 21st, 2001, 07:25 AM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

Glad you like the mod.

The disadvantage of ext mt missiles is that they can only fire once in a combat. Once they shoot, they're gone...and you're out of weapons (if that's all you armed with).

As for making them armor (along with other things as armor), I tried this for a while, but it turns out that this really screws up the AI designs. What happens is that it considers these things as "armor" when it designs ships and so you end up with designs that have no actual armor, but lots of wierd components like ext mt missiles or other things that weren't meant to be used like that. So I made them non-armor again and the AI is again designing good ships.

I actually really like that idea of resource storage combined with resource generation. I'll have to test it a bit and see how it works out balance wise. Maybe you'll see it in the next Version of my mod. Thanks for the idea!

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  #2  
Old May 21st, 2001, 07:06 PM

nerfman nerfman is offline
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Default Re: Devnullmod

If you are playing against the computer and always resolve combat tactically, try this weapon systems out.

1st - Design a Small Satellite that is simply the computer plus 7 external mount missiles.

2nd - Load Each ship with at least a sat launcher and some cargo. Each pair (launcher plus cargo) costs 50 kT and can hold 2 sats and launch 1 a turn.

In combat, fly at the enemy and then discharge a satellite every turn. The end result is that in the space ot would take to launch 5 ext. mt. missiles you can now launch 14 missiles (7 missiles for two turns). Also, you can make up other POD type satellites. Make a few "Planet Buster" sats for extra help glassing worlds, or whatever. The only real drawback is the lack of movement of the pods. That is why one shot only weapons work good. You can launch the sat and then attack w/ it all in 1 turn.

Also, if you have to retreat for repairs, just drop off the POD satellites on a warppoint to hold the line while the fleet pulls back.

BTW another drawback w/ ext mt. missiles is the cost. A major planet w/ a shipyard can only make one of those PODs a turn while it mike make 6 or so of my regular satellites.
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  #3  
Old May 30th, 2001, 06:18 AM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

Sorry to be taking so long on the next patch, but my life has taken another 90 degree turn as I got promoted at work and our project was released and now we're suddenly busy again, so my gaming/modding time is about nil =) Anyway, at some point, I will continue modding. The good news, by the next time I put out a mod, it will be compatible with the next SE4 patch (which should be out) =)

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  #4  
Old May 31st, 2001, 01:32 AM
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Matryx Matryx is offline
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Default Re: Devnullmod

Take your time
Your mod is the one I play with most at the moment, although I think I have about 4 games on the run because of all the different mods

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  #5  
Old May 31st, 2001, 04:49 PM

SunDevil SunDevil is offline
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Default Re: Devnullmod

Devnullicus,

Wished you would have given me credit when you decided to use the ai_anger and ai_politics files that I revised in your mod.
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  #6  
Old May 31st, 2001, 06:02 PM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

huh? I DID give you credit...It's right there in the readme...

Race AI Update 1.02 by SunDevil
-Updated AI/Aggressive, AI/Defensive, and AI/Neutral Politics,Anger,Settings Files
-Updated Politics, Anger, and Settings files for all standard races
1. Increased overall Intelligence and Research production.
2. Made the more peaceful races more forgiving and easier to give out and keep treaties.
3. Made the more aggressive races less forgiving and less likely to keep treaties.
4. Updated all ai_anger files with minor corrections.

Is this not what you're referring to? If there's some other mod I included of yours and didn't give you credit for, believe me, it was unintentional. I try hard to give credit where it's due...

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  #7  
Old May 31st, 2001, 10:51 PM

SunDevil SunDevil is offline
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Default Re: Devnullmod

I didn't find a readme file in the zipped Version of your mod. Went back to the download section and saw it. I would of liked an email or post on the board at least telling me my mod would be included, and at the most asking if it was cool to include my mod in yours. No harm done, and at least my mod was included in a quality add-on.
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