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  #1  
Old May 31st, 2001, 11:00 PM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

*sigh*

I can't win.

I apologize, SunDevil.

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  #2  
Old June 1st, 2001, 12:01 AM

SunDevil SunDevil is offline
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Default Re: Devnullmod

No need to apologize, just get your mod's next Version out to the waiting public.
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  #3  
Old June 2nd, 2001, 05:33 AM

Cyrus Cyrus is offline
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Default Re: Devnullmod

I seem to be having a problem with High Yield missles. When using the missle it only uses the regular damage instead of the increased damage. The ComponentEnhancements.txt has the right values in it, and I tested it in the simulator.

One other question I had is about the external mount missles. I was doing some calculations with them and I noticed something. Take, for example, a ship loaded with 5 External Missle Vs. It can fire once for 600 points of damage. Take another ship loaded with 2 Capital Ship Missle Vs, same tonnage. In order to do the same amount of damage that the External missles do it only has to fire 3 times. What is seems to me is that External missles are only good for swamping the point defenses of a ship. Is this the intention behind them? If it isn't, then would it be a good idea to either increase the tonnage on normal missles back to what it was originally or make the Externals take up half as much tonnage? (Thereby requiring 5 shots with normal missles to equal one volley of External Missles)
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  #4  
Old June 29th, 2001, 09:14 PM
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Puke Puke is offline
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Default Re: Devnullmod

Hey, just wondering when 1.40 is scheduled to be out. I was about to send the latest Version of the mod over to the SEIV.PBW.CC and beg that it be supported, but I will wait if the new Version is on its way soon. Any chance that DevNull will combine with any of the stuff in SJ's Pirates and Nomads mod? huh? come on, satiate me, im a rabid fan.
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  #5  
Old July 2nd, 2001, 03:27 PM
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zen. zen. is offline
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Default Re: Devnullmod

Cyrus: I had the same problem once...I tried to play a savegame with the new CompEnhancements file (this was back in v1.31 or something). Apparently, SEIV doesn't like adding in extra compenhancements in mid-game. I haven't checked with my new 'from scratch' game, though. It seems to be working, but then again, the AI packs on like 10 launchers per dreadnought, so it's hard to tell. I should go check it for the current Version.

zen
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  #6  
Old July 9th, 2001, 07:15 PM

Devnullicus Devnullicus is offline
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Default Re: Devnullmod

Sorry to disappoint people, but due to lots and lots of issues in life, I have had NO time to work on modding lately. And to be honest, it's looking likely that this will continue for a while. Mainly, I'm just busy at work -- we're on deadline to put out the next beta Version of our product. Anyway, if someone else wants to take a crack at updating the mod for Version 1.41 of SE4, they're welcome to. At some point, I will be back in the modding business - I have lots and lots of ideas floating around in my head for new races, components, mods, etc. Thanks for everyone's support and I've appreciated everyone's usage of the mod!

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  #7  
Old July 29th, 2001, 03:36 AM
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mottlee mottlee is offline
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Default Re: Devnullmod

quote:
Originally posted by Devnullicus:
Sorry to disappoint people, but due to lots and lots of issues in life, I have had NO time to work on modding lately. And to be honest, it's looking likely that this will continue for a while. Mainly, I'm just busy at work -- we're on deadline to put out the next beta Version of our product. Anyway, if someone else wants to take a crack at updating the mod for Version 1.41 of SE4, they're welcome to. At some point, I will be back in the modding business - I have lots and lots of ideas floating around in my head for new races, components, mods, etc. Thanks for everyone's support and I've appreciated everyone's usage of the mod!




No Prob keep up the good work on it. Lookin' fwd to the next one any new tech?



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