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Old October 10th, 2003, 05:23 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Cheats, And the campains

Here are the cheat codes, well, most of them, that were present in the beta. I don't know how many of them are still available in the public release, and I may have missed a few that were added later in the beta process.

If any of your team are captured or killed, the Secretary will deny all knowledge of your mission...

---------------------

Cheat Codes

The following are cheat codes you can use in the game by hitting the tilde(~), entering the code, then hiting the tilde(~) again. It doesn't matter if the cheat code is entered in uppercase or not.

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WARPMAP [Map Name] : Instantly moves you to the new map [systemname]
(at the same place on the map).

WARP [Map Number] : Instantly moves you to the new map [number]
(at the same place on the map).

CREDITS : Gives you 1,000,000 credits.

LEVEL : Gives you enough experience to gain the next level.

STOP : All enemy ships will not move or fire.

NOMOVE : All enemy ships will not move (but they will fire).

COLLISIONGRID : Displays the AIs collision and pathfinding grid.

PLAYERISTARGET : All enemy ships will only fire on the Player's ship.

INV : Player ship is invulnerable.

REP : Player ship is completely repaired.

HIDESHIP : Hides the player's ship.

HIDERETICLE : Hides the target reticle.

DEBUG : Toggles writing to the debug log.

VIEWCHANGE : Allows you to change the currently viewed ship.
Press Ctrl-V to change the current view ship.
(rotates through available ships in the system)
Press Ctrl-B to return you to the player's ship.
This feature may cause errors.

SHOWFIRINGPOINTS : Displays a light ball on all of the ship's firing points.

SYSMAPALL : Displays all ships on the System Map.

SHOWTARGETID : Displays the current space object id of the object targeted.

LISTFIRINGPOINTS : Displays a text list of all of the firing points
of the currently targeted ship.

TRIGGEREVENT [Event Name] : Causes the named event to be triggered regardless
of its trigger conditions.
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Edit: Remembered one more...

LRS : gives player ship 'long range scanner' power without having to have the component

[ October 10, 2003, 04:24: Message edited by: Baron Munchausen ]
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