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October 12th, 2003, 05:05 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Damage Question?/
At level 1, those cannons do 25 damage at point blank, and then 5 damage less for every 10 ls away you are.
(Possibly scaled up by 2.5x)
Try firing at a stationary target with the exact same weapon component/slot from the two distances.
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October 12th, 2003, 05:40 PM
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General
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Re: Damage Question?/
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October 12th, 2003, 07:18 PM
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Private
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Re: Damage Question?/
Quote:
Originally posted by Baron Munchausen:
Ah, well. Yet another example of the 'hurry and and make it work' attitude in game development. It's present from tiny companies like MM all the way up to giants like Infogrames/Atari.
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No, that's what they call "abstraction", i.e. bending the rules for better gameplay.
[ October 12, 2003, 18:25: Message edited by: Mehrunes ]
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October 12th, 2003, 09:53 PM
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National Security Advisor
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Re: Damage Question?/
Or, just lack of interest in using terms or measurements that resemble reality in any way at all. If someone cared, they might've figured out a slightly more accurate unit of measurement, without having any effect at all on gameplay.
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October 12th, 2003, 11:15 PM
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National Security Advisor
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Re: Damage Question?/
And slightly more accurate would be right. The scale is terminally off, given that even a medium sized planet should be on the order of 6000 times the size of your ship..
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October 13th, 2003, 12:04 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Damage Question?/
Maybe if we bug Aaron enough we can get him to make the scale string moddable - instead of " km" or " ls" it could be ",000 km" like in SFC, or whatever you want it to be...
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