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  #1  
Old October 18th, 2003, 07:57 PM
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Default Re: Star Trek Mod (Division of Labor?)

Here is a brief outline of the races that will appear in the Triangle Mod (sources - the Star Clash material and SCII)...

Triangle Political Report
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  #2  
Old October 23rd, 2003, 04:48 AM
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Default Re: Star Trek Mod (Division of Labor?)

Excellent news! I just managed to get ahold of a copy of the Triangle supplement on Ebay - still in the shrinkwrap no less! (I had to lose about 4 hours sleep and phaser a snipe to do so, but hey, that's life. ). That means I will be able to build the thing pretty much up to "canon" (except for the ship models).

Life is good.
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Old October 23rd, 2003, 11:03 PM
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Default Re: Star Trek Mod (Division of Labor?)

I would be happy to give you the models, but you must understand that DOGA has a high poly count and the models don't look all that good in the game.
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  #4  
Old October 23rd, 2003, 11:57 PM
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Default Re: Star Trek Mod (Division of Labor?)

Quote:
Originally posted by Atrocities:
I would be happy to give you the models, but you must understand that DOGA has a high poly count and the models don't look all that good in the game.
Probably so, but what the hey, how can you have a Star Trek Mod with no Klingon D-7's or Romulan Warbirds?

I'll be happy to take them, but you tell me - would you rather see a mod with somewhat befitting ST ships (even if they're a bit rough), or a mod that just renames the existing shipmodels?

I myself would prefer the ST ships...
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Old October 30th, 2003, 11:22 AM
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Default Re: Star Trek Mod (Division of Labor?)

Quote:
Originally posted by Renegade 13 in "Modding in Starting Ships" thread:
Ok, this is starting to get a little frustrating. Modding SEIV wasn't much of a problem. Modding Starfury is many, MANY times more difficult.
You ain't kiddin'.

I'm plowing through coding in the star systems now. It should take just about as long as it took Cyrano Jones to pick up all those Tribbles...

Atrocities says he has some ST ship models - hopefully when Shrapnel gets around to fixing their upload function we can take a look at them.

Truth to tell, if I didn't like this Triangle campaign idea so much, and if I wasn't dying to try some of the new tricks I'm cooking up, I'd be tempted to throw in the towel. SEIV this ain't.
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Old October 30th, 2003, 05:15 PM

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Default Re: Star Trek Mod (Division of Labor?)

Quote:
Originally posted by General Woundwort:
...Of course, if anybody wants to do some Star Trek models (HINT, HINT) I'd be happy to have them...
Howdy,

I'm Cleeve, the owner/operator/modeller of www.STARYARDS.com.

I've modded many ships for the Starfleet Command series of games. I use 3dsMAX primarily.

I might be willing to help out... I've got tons of high quality trek models. Is there an export plugin for 3d models for a Starfury format?
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  #7  
Old October 30th, 2003, 05:26 PM
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Default Re: Star Trek Mod (Division of Labor?)

http://www.i3dxtra.com/kb/read.asp?GID=7&AID=7

Looks like you can just "Save As..." a .X file
All you have to do then is make sure the textures work out.
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