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  #1  
Old November 6th, 2003, 06:17 AM

Cleeve Cleeve is offline
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Default Re: Star Trek Mod (Division of Labor?)

Here's how the Reliant (Miranda Class) looks in game:

http://www.staryards.com/Images/SF_Miranda.jpg

This gorgeous model was created by Pneumonic81. I have converted her into Starfury format.

Here's where to download her:
(If the page doesn't load, try again in a minute! I have a horrible server...)

http://www.staryards.com/Downloads/S...da/Miranda.htm

Have fun!
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  #2  
Old November 6th, 2003, 12:32 PM
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General Woundwort General Woundwort is offline
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Default Re: Star Trek Mod (Division of Labor?)

Quote:
Originally posted by Cleeve:
Here's how the Reliant (Miranda Class) looks in game:

http://www.staryards.com/Images/SF_Miranda.jpg

This gorgeous model was created by Pneumonic81. I have converted her into Starfury format.

Here's where to download her:
(If the page doesn't load, try again in a minute! I have a horrible server...)

http://www.staryards.com/Downloads/S...da/Miranda.htm

Have fun!
(stares at screen capture...)



How were you able to do that?!? What method are you using?
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Old November 6th, 2003, 03:45 PM

Cleeve Cleeve is offline
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Default Re: Star Trek Mod (Division of Labor?)

Quote:
How were you able to do that?!? What method are you using? [/QB]
Not too hard:

1. Using Deep Exploration, export a starfury ship (i.e. the terran cruiser) into MAX format

2. Take your ship model into MAX (in this case, the Miranda). Collapse it into a single mesh.

3. Merge the terran cruiser into the scene for sizing and orientation. Size and orient the Miranda appropriately.

4. Delete the terran cruiser from the scene

5. Save the MAX file

6. Convert the MAX file to .x format with Deep Exploration

Tahdah! Done in 10 minutes...
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  #4  
Old November 6th, 2003, 06:29 PM
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General Woundwort General Woundwort is offline
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Default Re: Star Trek Mod (Division of Labor?)

Quote:
Originally posted by Cleeve:
quote:
How were you able to do that?!? What method are you using?
Not too hard:

1. Using Deep Exploration, export a starfury ship (i.e. the terran cruiser) into MAX format

2. Take your ship model into MAX (in this case, the Miranda). Collapse it into a single mesh.

3. Merge the terran cruiser into the scene for sizing and orientation. Size and orient the Miranda appropriately.

4. Delete the terran cruiser from the scene

5. Save the MAX file

6. Convert the MAX file to .x format with Deep Exploration

Tahdah! Done in 10 minutes...

I think you're using a different system from the one Drake laid out here earlier. Could you post (or e-mail me) details for this procedure (and what programs you use)? Thanks for bearing with my ineptitude.

[ November 06, 2003, 16:36: Message edited by: General Woundwort ]
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Old November 6th, 2003, 07:43 PM

Cleeve Cleeve is offline
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Default Re: Star Trek Mod (Division of Labor?)

[/quote]I think you're using a different system from the one Drake laid out here earlier. Could you post (or e-mail me) details for this procedure (and what programs you use)? Thanks for bearing with my ineptitude. [/QB][/quote]

Two programs:

1. 3d Studio MAX

2. Deep Exploration

The proceedure is as listed below... not sure how else to describe it. Is there something specific you need to know?
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  #6  
Old November 7th, 2003, 01:07 AM
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General Woundwort General Woundwort is offline
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Default Re: Star Trek Mod (Division of Labor?)

I like this game, and I like the concept of a Star Trek Mod - but not enough to buy $600+ worth of software just to convert shipfiles. I don't have that kind of liquid cash for a part-time hobby.

I have to be honest and say that I just can't put in the kind of time and effort it would take to really do a mod like this right. I have to maintain myself in RL areas. And I'm beginning to see that the skill level (and required hard/software) is beyond my reach. And without more modding tools, it will take months just to code the background (starsystems, etc).

I'm afraid I'll have to shelve this idea for the time being.

[ November 06, 2003, 23:09: Message edited by: General Woundwort ]
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  #7  
Old November 7th, 2003, 01:31 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Star Trek Mod (Division of Labor?)

Didn't Aaron mention a map making tool in the chat the other day?
In the meantime, just use the stock maps and get the Physics going. Exploring strange new worlds, and all that!

As for models, lets put a bounty on 'em!
Send models to the General, and each one that gets used in the completed mod will be entered in a draw.
I'll buy a copy of SF for the randomly selected winner once the mod is done!
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