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November 7th, 2003, 01:31 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Star Trek Mod (Division of Labor?)
Didn't Aaron mention a map making tool in the chat the other day?
In the meantime, just use the stock maps and get the Physics going. Exploring strange new worlds, and all that!
As for models, lets put a bounty on 'em!
Send models to the General, and each one that gets used in the completed mod will be entered in a draw.
I'll buy a copy of SF for the randomly selected winner once the mod is done!
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November 7th, 2003, 02:55 AM
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National Security Advisor
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Re: Star Trek Mod (Division of Labor?)
Quote:
Originally posted by General Woundwort:
And I'm beginning to see that the skill level (and required hard/software) is beyond my reach. And without more modding tools, it will take months just to code the background (starsystems, etc).
I'm afraid I'll have to shelve this idea for the time being.
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If you're willing to accept a non-universe map, I'm working on a map with about 150 systems. Have about 100 entered into the quadrent map file so far (though number 73 is stubborn and doesn't want to show up..), and four travelable systems. Should go faster now that I know what I'm doing.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 7th, 2003, 05:01 AM
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Private
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Join Date: Oct 2003
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Re: Star Trek Mod (Division of Labor?)
Quote:
Originally posted by General Woundwort:
I like this game, and I like the concept of a Star Trek Mod - but not enough to buy $600+ worth of software just to convert shipfiles.
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heheh, more like $3000+...
But I tell you what. I'll do what I can in my spare time. Why don't you guys list the existing ships in Starfury, and suggestions for what we should use as replacements? I'll convert them over time once we have a list we can agree on.
I'd also like to take a crack at making the interface and icons more star-trekky... looks like it shouldn't be too much of a problem...
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November 7th, 2003, 01:45 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Star Trek Mod (Division of Labor?)
Well, I'm surprised to see the level of interest, and it heartens me to some extent. Let me state where I'm at, effort and RL-intrusion wise, and let's see where we can go from there.
I have the new components and weapons' textfiles written up, and the new weapons have graphics as well. I've pencil-and-papered out the map, but just started coding it in. I can always use current/new maps, but I'd really like to do a Triangle map. But with RL (night school reading and papers) intruding in, I really can't get rolling on the rest of the coding until the beginning of December.
Ship graphics - well, graphics have always been my downfall (see my SEIV profile in my sig). Like I said, I don't have the hardware or the experience to really do it right. But if I'm going to be waiting to do the coding anyways, I can take Cleeve up on his offer...
Quote:
Originally posted by Cleeve:
I'll do what I can in my spare time. Why don't you guys list the existing ships in Starfury, and suggestions for what we should use as replacements? I'll convert them over time once we have a list we can agree on.
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I can list out the ship conVersions I have already paper-and-penciled out in my mod notes, later today (more likely tomorrow morning).
Quote:
Originally posted by Cleeve:
I'd also like to take a crack at making the interface and icons more star-trekky... looks like it shouldn't be too much of a problem...
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Actually, I already did one.
http://www.shrapnelgames.com/cgi-bin...;f=70;t=000093
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November 10th, 2003, 05:10 PM
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Private
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Re: Star Trek Mod (Division of Labor?)
Is everyone on board for the "Movie era" as the era of choice?
We could do the Next Generation ships, or the original trek series ships.
I'd be partial to the original series myself, not alot of games with those ships. It'd be a nice change of pace.
But movie era would be a close second choice for me.
[ November 10, 2003, 15:11: Message edited by: Cleeve ]
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November 10th, 2003, 11:22 PM
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Colonel
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Join Date: Jun 2002
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Re: Star Trek Mod (Division of Labor?)
Even though I like the sleekness of the movie ships, there's something about the original Enterprise that still looks good even after 30+ years. I have a copy of a book that was some sort of "Starfleet" manual made in the late 70's, and had all sorts of plans for all types of ships. If someone else had that, and could make good ships, go for it. I wouldn't be surprised if some of those ship designs were used in Starfleet Battles, but I never played it that much to notice (plus, it's been about 18 years since I played).
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November 11th, 2003, 05:19 PM
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Lieutenant Colonel
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Location: Virginia
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Re: Star Trek Mod (Division of Labor?)
I chose the "Movie" era because at that time all three Powers (Feds, Klingons, and Romulans) were still all mutually hostile, which makes for better game mechanics (i.e. more things to shoot at and get shot at by).
Besides, most of Cleeve's graphics are movie-era ships anyways (except for the Romulans, who always got the short end of the stick re: ships until TNG).
I'm going to download the BG mod after I get my homework done - to see how another mod does things, and to inspire me to pick the Trek Mod back up after Thanksgiving weekend.
[ November 12, 2003, 19:14: Message edited by: General Woundwort ]
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