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November 10th, 2003, 05:10 PM
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Private
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Join Date: Oct 2003
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Re: Star Trek Mod (Division of Labor?)
Is everyone on board for the "Movie era" as the era of choice?
We could do the Next Generation ships, or the original trek series ships.
I'd be partial to the original series myself, not alot of games with those ships. It'd be a nice change of pace.
But movie era would be a close second choice for me.
[ November 10, 2003, 15:11: Message edited by: Cleeve ]
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November 10th, 2003, 11:22 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Star Trek Mod (Division of Labor?)
Even though I like the sleekness of the movie ships, there's something about the original Enterprise that still looks good even after 30+ years. I have a copy of a book that was some sort of "Starfleet" manual made in the late 70's, and had all sorts of plans for all types of ships. If someone else had that, and could make good ships, go for it. I wouldn't be surprised if some of those ship designs were used in Starfleet Battles, but I never played it that much to notice (plus, it's been about 18 years since I played).
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November 11th, 2003, 05:19 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Star Trek Mod (Division of Labor?)
I chose the "Movie" era because at that time all three Powers (Feds, Klingons, and Romulans) were still all mutually hostile, which makes for better game mechanics (i.e. more things to shoot at and get shot at by).
Besides, most of Cleeve's graphics are movie-era ships anyways (except for the Romulans, who always got the short end of the stick re: ships until TNG).
I'm going to download the BG mod after I get my homework done - to see how another mod does things, and to inspire me to pick the Trek Mod back up after Thanksgiving weekend.
[ November 12, 2003, 19:14: Message edited by: General Woundwort ]
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March 5th, 2004, 04:37 PM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: Star Trek Mod (Division of Labor?)
Wow nearly 5 months since this one kinda disappeared lol, so any possible chance of its reincarnation?
Edit: BTW if someone could tell me exactly how to get SFC models into SF (boths ways in this thread refuse to work for me  ) I will just send out a few emails and I could possibly have upwards of 200 models at our disposal to put into the mod
[ March 05, 2004, 14:40: Message edited by: DeadZone ]
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March 11th, 2004, 06:59 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Star Trek Mod (Division of Labor?)
Offhand, I must (sadly) say "no". I frankly bit off more than I could chew in attempting this, and the program itself has not kept my interest enough to warrant restarting the mod. I'm back to SEIV now.
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March 11th, 2004, 07:47 PM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: Star Trek Mod (Division of Labor?)
Well hopefully the next few SF patches will improve the game tenfold, and hopefully someone may be able to make some modding tools (if Aaron doesnt have the time to do it himself
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