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October 14th, 2003, 03:06 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Some Ideas for Improving the Full Version of Star Fury.
OOh! What if missiles were programmed to avoid obstacles? Almost like a ramming fighter type deal.
Would make hiding in asteroid belts and behind planets quite useless, but would solve your problem.
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October 14th, 2003, 05:10 PM
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General
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Re: Some Ideas for Improving the Full Version of Star Fury.
Quote:
Originally posted by Phoenix-D:
Its fairly easy- and probably a good idea- to increase the torp speeds. Just don't crank it TOO high. I set it to 200 (default, as said, is .8) and the things were blowing right past the launcher..no effect on either end. Ooops.
EDIT: also keep in mind that more speed = less time to impact = less effective point defense
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Since fighters have a speed of 1.5 it does seem logical to speed up missiles and torps. But 200??? Yikes! How about 2.0 for torps and 1.2 to 1.5 for missiles. Beams ought to be really, really fast but even for those I doubt that more than 5.0 or so is necessary.
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October 14th, 2003, 05:45 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Some Ideas for Improving the Full Version of Star Fury.
Quote:
Originally posted by TNZ:
One, friendly fire need to be look at, would it be possible to make it so that a ship need to be targeted by the player to become hostile if hit. Two, running in to planets and asteroids happen to frequently, may be making planets and asteroids brighter and bigger would help, also increasing the distance at which one can shuttle over to 50 or 60 would help. Three, the ability to set a navigation point on the main map which you can see/follow some how in flight mode, a second needle on the ships compass perhaps?
Four, Torpedo’s are so slow you can fire them and run into them, really didn’t mean to self terminate my ship!?!?
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I totally agree about the friendly fire. I had an incident recenty in my destroyer being swarmed by pirate fighters where my autofiring PDC missed a fighter and hit a Terran battleship, which immediately went hostile and blew me away. That seemed a bit touchy to me. 
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October 14th, 2003, 11:46 PM
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National Security Advisor
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Re: Some Ideas for Improving the Full Version of Star Fury.
Quote:
Originally posted by Baron Munchausen:
quote: Originally posted by Phoenix-D:
Its fairly easy- and probably a good idea- to increase the torp speeds. Just don't crank it TOO high. I set it to 200 (default, as said, is .8) and the things were blowing right past the launcher..no effect on either end. Ooops.
EDIT: also keep in mind that more speed = less time to impact = less effective point defense
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Since fighters have a speed of 1.5 it does seem logical to speed up missiles and torps. But 200??? Yikes! How about 2.0 for torps and 1.2 to 1.5 for missiles. Beams ought to be really, really fast but even for those I doubt that more than 5.0 or so is necessary. I was doing a test. My usual procedure is to crank the value to something absolutely ridiclous, in order to make it EXTREMELY obvious what that particular function does. At the time I wasn't sure if that line controled projectile speed or animation speed.
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October 15th, 2003, 09:38 AM
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Shrapnel Fanatic
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Re: Some Ideas for Improving the Full Version of Star Fury.
right, SJ. *whaps self with hammer*
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October 27th, 2003, 10:27 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: Some Ideas for Improving the Full Version of Star Fury.
More Ideas for Improving the Full Version of Star Fury.
1. The ability to make new placement locations that are visible to the player.
2. The ability to change weapon damage to the same degree as in Space Empires IV.
3. The ability to change the names of the ranks you are promoted to.
4. The ability to restricted a component to a particular tonnage size.
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October 27th, 2003, 10:45 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Some Ideas for Improving the Full Version of Star Fury.
As long as we're compiling a list...
1. Patch in cloaked ships!
2. Make it possible to change "Shuttle Over" to something else (like, say, "Beam Over"  ).
3. Add explanations to the top of all the textfiles saying what is what, like in SEIV (makes modding a heckuva lot easier).
4. Make the mission explanations clearer
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