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  #1  
Old October 14th, 2003, 11:46 PM

Phoenix-D Phoenix-D is offline
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Default Re: Some Ideas for Improving the Full Version of Star Fury.

Quote:
Originally posted by Baron Munchausen:
quote:
Originally posted by Phoenix-D:
Its fairly easy- and probably a good idea- to increase the torp speeds. Just don't crank it TOO high. I set it to 200 (default, as said, is .8) and the things were blowing right past the launcher..no effect on either end. Ooops.

EDIT: also keep in mind that more speed = less time to impact = less effective point defense
Since fighters have a speed of 1.5 it does seem logical to speed up missiles and torps. But 200??? Yikes! How about 2.0 for torps and 1.2 to 1.5 for missiles. Beams ought to be really, really fast but even for those I doubt that more than 5.0 or so is necessary.
I was doing a test. My usual procedure is to crank the value to something absolutely ridiclous, in order to make it EXTREMELY obvious what that particular function does. At the time I wasn't sure if that line controled projectile speed or animation speed.
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  #2  
Old October 15th, 2003, 09:38 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Some Ideas for Improving the Full Version of Star Fury.

right, SJ. *whaps self with hammer*
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  #3  
Old October 27th, 2003, 10:27 AM

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Default Re: Some Ideas for Improving the Full Version of Star Fury.

More Ideas for Improving the Full Version of Star Fury.

1. The ability to make new placement locations that are visible to the player.

2. The ability to change weapon damage to the same degree as in Space Empires IV.

3. The ability to change the names of the ranks you are promoted to.

4. The ability to restricted a component to a particular tonnage size.
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  #4  
Old October 27th, 2003, 10:45 AM
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Default Re: Some Ideas for Improving the Full Version of Star Fury.

As long as we're compiling a list...

1. Patch in cloaked ships!

2. Make it possible to change "Shuttle Over" to something else (like, say, "Beam Over" ).

3. Add explanations to the top of all the textfiles saying what is what, like in SEIV (makes modding a heckuva lot easier).

4. Make the mission explanations clearer
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  #5  
Old October 27th, 2003, 07:25 PM

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Default Re: Some Ideas for Improving the Full Version of Star Fury.

Don't know whether this has been addressed elsewhere, but it seems rather stupid, no, completely stupid, to be able to use the stardock facilities at enemy bases? Shouldn't such use depend on your relations with that race? For that matter, how about treating bases as a type of stationary ship, and being able to build and mount defenses on bases as an improvement to the game?
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  #6  
Old October 27th, 2003, 07:41 PM
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Default Re: Some Ideas for Improving the Full Version of Star Fury.

Bases are pretty much stationary ships, and have huge piles of weapons and shields and armor installed.

Starbases even get component levelups from time to time.
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  #7  
Old October 27th, 2003, 09:23 PM

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Default Re: Some Ideas for Improving the Full Version of Star Fury.

Maybe I'm not explaining this well enough. Let me illustrate: in order to destroy any enemy starbase you can employ this strategy:

1. Attack the starbase, doing as much damage as possible short of getting your own ship destroyed.

2. Retreat to the nearest ENEMY planetary base with a stardock & completely repair your ship.

3. Repeat steps 1 & 2 until the starbase is destroyed.

Does this seem a reasonable strategy to anyone? If I'm attacking an enemy starbase, why would I be allowed to utilize enemy stardocks to repair the ship I'm attacking with?
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