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  #1  
Old October 16th, 2003, 07:15 AM

Chris Angel Chris Angel is offline
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Default Re: Campaign 1: Okay, what gives? {SPOIL}

I couldn't have hit them, I was facing the other way. Maybe they hit themselves or something.

No, no cheese, thanks.
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  #2  
Old October 16th, 2003, 07:20 AM

Mehrunes Mehrunes is offline
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Default Re: Campaign 1: Okay, what gives? {SPOIL}

Was that the Last Mongol in the system you destroyed? Zealot Starbase only remains friends with you for the duration of the mission.

[ October 16, 2003, 06:21: Message edited by: Mehrunes ]
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  #3  
Old October 16th, 2003, 03:11 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Campaign 1: Okay, what gives? {SPOIL}

When I was playing in my mod, the basse turned out to be much too powerful, and killed off all of the enemies before I could arrive. It didn't attack me after that.

The second time, I'd added more enemies, reduced the weapons and shields on the base. After a long, drawn out battle, the enemy fighters and destroyers were toast, with just cruisers left (who's shields were too tough for the base to pierce).
Hiding behind the base while the two forces duked in out to a stalemate, the mission timer ran out to a success. (The base was still fully functional, as required)
I wasn't attacked by the base then either...
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  #4  
Old October 16th, 2003, 04:17 PM

Pulaski Pulaski is offline
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Default Re: Campaign 1: Okay, what gives? {SPOIL}

Did you scoop up some contraband by accident? Or (and I don't rememebr for sure) did you kill the satellites near the warppoint?
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  #5  
Old October 17th, 2003, 05:41 PM

Chris Angel Chris Angel is offline
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Default Re: Campaign 1: Okay, what gives? {SPOIL}

Yeah, I killed the satellites. On my second playthrough I left them alone and the station ignored me.

Just a note, guys, the satellites are considered part of Zealot station, so just run from them.
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