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October 30th, 2003, 02:03 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Battlestar Galactica
WHOA!!!
Now that's good.
You wouldn't be interested in doing some Star Trek ships, would you? 
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November 1st, 2003, 12:38 PM
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Corporal
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Join Date: Sep 2003
Location: London, UK
Posts: 134
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Re: Battlestar Galactica
I must say I am really looking forward to this. Its looks great!
Carry on with the good work 
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Xeno.
A Pessimist is just an Optimistic Realist.
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November 2nd, 2003, 01:28 AM
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Corporal
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Join Date: Oct 2003
Location: Chicago
Posts: 77
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Re: Battlestar Galactica
Well, I've been working pretty hard on the mod, and I've got some more screen shots:
Battlestars on Patrol
A re-skinned Cruiser (I changed the texture map to make it more Galactica-ey)
Taking on a Cylon Basestar (If you look over on the left, you can make out a Cylon fighter)
Opening Screen
First Mission Text
In other news, I've managed to program a whopping 3 missions so far, but I'm starting to get a handle on the code and I've got a pretty good idea on what I want to do, so hopefully I'll have something approaching a workable mod soon.
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In theory, there's no difference between theory and practice, but in practice, there is.
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November 2nd, 2003, 04:59 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Battlestar Galactica
Nice!
I did note that "Kobol" and "Korbol" apparently are referring to the same place in the into screen.
PS:
Feel free to use P&N components if you like. Especially the Bridge/Lifesupport/Crew Quarters
[ November 02, 2003, 03:04: Message edited by: Suicide Junkie ]
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November 2nd, 2003, 08:21 AM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: Battlestar Galactica
Quote:
Originally posted by Suicide Junkie:
I did note that "Kobol" and "Korbol" apparently are referring to the same place in the into screen.
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Sonofa---Good catch; Fixed now... Thanks! Where the heck were you when I was handing in English paper in high school?
Quote:
PS:
Feel free to use P&N components if you like. Especially the Bridge/Lifesupport/Crew Quarters
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Thanks! I most likely will-- every little bit helps (heck, I'm even using this guy). I really like the idea of the Core Worlds having higher/cheaper tech, as well as Crew Quarters directly influincing the amount of crew, and I did up torpedo/bolt speeds by 50% based on your comments (didn't even know that was a possibility until you mentioned it! Thanks!).
In short, you're doing fantastic stuff, SJ; keep up the great work!
Take care,
Drake
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In theory, there's no difference between theory and practice, but in practice, there is.
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November 2nd, 2003, 08:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Battlestar Galactica
Only some of that was from me...
I only discussed a major planet vs run down backwater planets type thing back in the beta forum.
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November 2nd, 2003, 09:23 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: Battlestar Galactica
Drake, this mod looks very impressive!
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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