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November 7th, 2003, 12:47 AM
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Sergeant
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Join Date: Nov 2003
Location: Fürth, Germany
Posts: 384
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Re: New ship designs?
ok, my first try at modeling, and with pretty crappy textures as well.
still, got the engine-glow working as well as the firing points...
( no slots modded, only the passage for the spaceobjects )
http://www.pnd-clan.de/~rev/downloads/gunship.ace
supposed to be kind of a heavy fighter. maybe if i can get some better textures for my next try...
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November 7th, 2003, 01:34 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New ship designs?
The slots should be the easy part, since I have my SlotModder available.
Just render a Black&White overhead view, and then drag and drop slots on that picture.
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November 7th, 2003, 04:47 PM
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Sergeant
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Join Date: Jun 2003
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Re: New ship designs?
Quote:
Originally posted by Atrocities:
I wonder if any one will make an original ship or just continue to convert other peoples work? Oh well, whatever works I guess.
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That rather depends on what you mean by 'original'. With every modder making Star Trek/Star Wars/B5 mods, why re-invent the wheel? Just borrow one of the hundreds of already available ship models and find a way to convert it to SF.
Myself, I am working on 'original' models, since my mod is an original one - that is, not based on another popular scifi series.
I'd really like to see more of truly original mods, and less of the 'me too' pop scifi mods. Do something original!
[ November 07, 2003, 14:48: Message edited by: Wydraz ]
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November 7th, 2003, 09:58 PM
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Private
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Re: New ship designs?
Phoenix Im a bit of a bryce nut myself
What I would do is do a render from each of the 6 sides (if it were a cube)
then using (scratchs head trying to remember name of proggy)....(UV mapper thats it!) u can make a template of the model (if the original is in .3ds or .obj format anyway). Once u have the template for the textures u can fill the template (which is just a piccy file) with the renders youve taken from the appropriate angles. I hope helps or at least vaguely makes some sense.
Oh and great forum about time I posted.
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November 7th, 2003, 10:29 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: New ship designs?
It makes sense, and that is aproximately what I'm doing. Its a bit more complicated than that, since the UV map has to be edited, or the textures end up stretched out.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 10th, 2003, 03:27 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: New ship designs?
Since SE:V is also using the same file format for its ships, I'll be developing all my future works in .x format - I'm just working on my skills at the moment before I start doing any thing serious.
Of course, DOGA models can be exported as .x files, although they tend to have very high poly counts. However, I think MeshX (shareware) can be used to optimize this meshes and reduced their counts to more suitable levels for Star Fury.
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