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  #1  
Old November 5th, 2003, 09:16 PM

Phoenix-D Phoenix-D is offline
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Default Re: How to edit .x files?

MAX doesn't have tools for polycount?

And once you have the model done, you can adjust its size if needed in the space objects text file.

EDIT: lithunwrap will convert to and from x and 3ds.

[ November 05, 2003, 19:17: Message edited by: Phoenix-D ]
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  #2  
Old November 5th, 2003, 10:51 PM

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Default Re: How to edit .x files?

max has tools for polycount, i was more interested in the count for the original ships
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Old November 7th, 2003, 02:36 AM

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Default Re: How to edit .x files?

Hi all,

Thanks for all the info you've provided. I've managed to open the .x files in readable mode now, forgot that my textpad was set in another mode for another project

Thanks for the info about the ship speed and the .x files info as well, Ed Kolis

Looks like modding this isn't going to be easy...but I'll see how I manage

Thanks again,
Alf
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Old November 7th, 2003, 02:48 AM

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Default Re: How to edit .x files?

question concerning the spaceobjects_xfiles.txt:

i created a .x, works fine. then i tried scaling it by editing the spaceobjects file. but no matter what i do ( and i've checked, i'm editing the right set of numbers ), it doesn't affect the model in game. scaling, moving the engine-glow, rotating, nothing seems to have any effect.

is this file only read during creation of a new game, or are there other files i have to edit, too?
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  #5  
Old November 6th, 2003, 03:16 PM
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Default Re: How to edit .x files?

I think you either have to start a new game or buy a new ship for the changes to take effect...
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Old November 7th, 2003, 01:35 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: How to edit .x files?

Yep.
Existing ships have stats that are independent of the datafiles.

You need to purchase a new ship, or warp into a new system where the enemies are using that ship in order to see the changes take effect.
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