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  #1  
Old November 11th, 2003, 08:23 PM

Manta_Ky Manta_Ky is offline
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Default Re: Your favirote ship and why?

Quote:
Originally posted by LesserHellspawn:
And I guarantee that I'd rip your precious carrier to shreds if this game was multiplayer.
Probably. But I wouldn't be using my carrier "as is" for mulitplayer. ;-)
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  #2  
Old November 11th, 2003, 08:33 PM

LesserHellspawn LesserHellspawn is offline
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Default Re: Your favirote ship and why?

I'd try my ship. If it wouldn't work, I'd probably use an Abbidon battleship MK III with Sithrak weapons. Their firepower should balance the small firing arcs out. Useless for the campaigns though, since those weapons become available so late.
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  #3  
Old November 11th, 2003, 09:32 PM
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Wardad Wardad is offline
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Default Re: Your favirote ship and why?

I just finished the campaign using the Abbidon BB III.

DAMN YOU AARON!!! I AM ADDICTED!!!

rant off...

I was taking serious damage when I first encountered the shield and armor skipping Null Space torpedoes. The weapons were damaged first, probably because they are the closest componant to the outside of the hull. It is really inconvient to lose your weapons. I had to use a of hull patches until I loaded up with Sithrak weapons and toxic torpedos. The extra electronics payload capacity caused the Sithrak to miss about more than 50% of the time.

Just how do you keep the Xiati BB hull flying with light shields and light armor and low electronics?
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  #4  
Old November 12th, 2003, 01:08 AM

LesserHellspawn LesserHellspawn is offline
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Default Re: Your favirote ship and why?

Actually I have a good load of electronics. The only parts I don't have are multiplex tracking and long range scanners. I have combat sensors, master computer, ECM and scanner jammer. But mainly it is because I simply stay out of range. As you can read below, I utilize range 180 plasma missiles. The Sithrak don't have that range. And my 4 PD do a quite good job, especially if I'm running from the enemy torpedoes. *If* I take an occasional hit, it goes right through of course, although it's not too bad with most components at level 20 and the rest at 19. And I've usually taken out the Sithrak cruiser weapons by the time they get in range for their weapons.

[ November 11, 2003, 23:14: Message edited by: LesserHellspawn ]
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  #5  
Old November 13th, 2003, 02:58 AM

brainman.9Hells brainman.9Hells is offline
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Default Re: Your favirote ship and why?

Quote:
Originally posted by Wardad:
Just how do you keep the Xiati BB hull flying with light shields and light armor and low electronics?
I employ all electronics. Neural net, computer core, ecm & combat sensors, long range scanners, multiplex tracking, scanner jammer.

I stay at range > 100, which means it's a torpedoe battle... with the Xiati's 7 heavy mounts, I can easily overwhelm the enemy before he does... and I employ 4 PD's

Against Sithrak null-space projector I've found essential
- latest tech repair bay
- some character atributes in hull repair
- repair bay with to repair priority

Also I
- place my PD guns evenly spread through the ship
- my eletronics go in the outer positions... I can live without them
- my cargo holds go in the center of the ship, cause if you lose the cargo hold you'll probably lose all speed.
- My energy core used to be 1 50kt + 1 25kt. Best against sithrak would be 3 25kt spread around the ship

Ah, btw, I forgot in the other post, my xiati batttleship 3 goes with 30kt regular shields and 10kt organic armor everywhere.

What usually happens to me with this setup is that my ship is tollerant to 1 or 2 null-space hits ... and thats pretty good...

regards
brainman
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  #6  
Old November 13th, 2003, 04:01 AM

Coasty Coasty is offline
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Default Re: Your favirote ship and why?

I think my strategy is some what the opposite of you guys.

In the late stages of campaign 1 and very early stages of campaign I find the Terran battleship, with its four forward firing light guns to be the best. Awesome firepower for that stage of the gun. With it I use 80kt phased shields front/rear and 40kt on each side. Same for the armor. Then cram the hull with basic electronics (like you guys listed) and go to war. Mine is set up this way cuz I like to get in and slug it out.

Once things start getting tough in campaign 2, usually after the 2nd mission, I switch over to the Abbidon Carrier MKIII as soon as I have the coins to buy it. Then I set it up essentially like I do the Terran BB, except using 160kt shields/armor front/rear and 80kt on the sides.

I stick with the Anti-Proton beam gun in the forward firing slots for both ships because of its range. You need its range because most ships are faster then the carrier or BB. For the side guns I use the heaviest fire power guns, usually the ones that are 5000ms regen, that have a range of 80-100 (nothing short of that range for the side guns). As the game goes on I keep upgunning the side slots, especially when I finally run into the Sithrak and their great guns. I should note that I never use guns that have a power consumption higher then 10.

When fighting I swing the ship side to side, first the forward guns, then a side gun, back to the forward guns, then the other side guns. Doing this I keep the enemy under continuous fire, with no time-outs waiting for a gun to recharge.

I consider the Abbidon Carrier MKIII to be the best ship you can buy. It's 1600kt storage is essential for building a great slugger. With shields and armor up in the 4000/2000 range you can basically go in and slug it out with anything, including star bases. The thing here is that I use it basically as a battleship, no fighters at all. The only ship with more forward firing guns is the Terran BB which you should never end up fighting. Set up this way the Abbidon Carrier MKIII out-matches any, and I do mean ANY, ship or starbase you will be fighting.

The secret is to put your character points into armor/shield repair. In campaign 1 I built my offense/defense up to 10 points each then put everything into armor/shield repair. By the time I got deep into campaign 2 quite often I was repairing my shields/armor almost as fast as the enemy could damage them. As a matter of fact, with the Abbidon carrier set up that way, campaign 3 really became way too easy, a turkey shoot.

Heh... Just finished my first game, and gonna try it this time on "expert" using this same strategy and see what happens.
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  #7  
Old November 13th, 2003, 04:51 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Your favirote ship and why?

Quote:
The secret is to put your character points into armor/shield repair. In campaign 1 I built my offense/defense up to 10 points each then put everything into armor/shield repair. By the time I got deep into campaign 2 quite often I was repairing my shields/armor almost as fast as the enemy could damage them. As a matter of fact, with the Abbidon carrier set up that way, campaign 3 really became way too easy, a turkey shoot.
Do try my P&N physics mod. It deals a number of changes to shields and armor. Should make things a bit more difficult.
Not to mention all the nifty changes to lifesupport/crewquarters & weapons.
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