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December 1st, 2003, 04:15 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: How does this compare with EV:Nova?
Quote:
Pretty much all of the roleplaying happens in the text
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This, to me, sums it all up. The quality of the RP experience in EVN is all-dependent on the language skills of the author. The stock storylines (I did enjoy having six major storylines to choose from/encounter plus eight or ten minor ones) are well-written--you teeter on the edge of insanity with Ory'hara or struggle with betraying the Rebels as a Vell-os. (To be fair, the Pirate storyline was a little harder to get into for me--possibly because I hadn't read the Pirate preamble section yet.) It's more like reading a story--more interactive than the "choose-your-own-adventure" types, since both your choices and how well you act them out affect the story. Most of the mods I've seen, including the highly rated Unity mods, were lacking--I couldn't become immersed in them, so I modded a super Version of the Polaron Multi-torp (100 submunitions @ 360 degrees ) and went around taking my frustrations out on the Feds.
Modding is the second area where I was frustrated, even with a perpetually open copy of the modding guide. The resources are incredibly interconnected, but connected resources aren't stored in any predictable manner. It took me ages to remember that outfit and weapon definitions were in Data 4.rez, while their descriptions were in Data 3.rez and their pictures were in Graphics 1.rez. All of these had to be opened to mod any given outfit--either for direct replacement or simply to consult the original settings before making my changes to a plugin, which was loaded in the fourth loaded instance of EVNEW. :roll: I thought SF files were a pain; these were a dozen times worse.
Both games are enjoyable, but they appeal to a different side. If I want to forge my own path, I play SF. If I want to become an actor in someone else's drama, I fire up EVN. IMO, both are worth the money.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 1st, 2003, 05:24 AM
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Private
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Join Date: Nov 2003
Location: Singapore
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Re: How does this compare with EV:Nova?
I second that. The writting in EV:Nova is one of the best (probabily the best in this type of games...)
But I can't stand the combat. I keep dying and intertia controlls take a lot of practice... to get competent. Saving & loading is a nuisance.
I wish there was a way of combining the writting from EV:Nova with the Combat/Customisation from Starfury... Also, I preffer the tradding in EV:Nova but the story is why I play it...
I'm not a modder so I don't really understand the benefits of either system though quick search reveals a gazilion on plugins (mods?) for EV:Nova. This could probably due to it deing out longer especially on the Mac.
And I'm having problems getting mods to work on Starfury too. I downloaded the mod for adding a Startrek ship (forgot name) but It doesn't seem to show...
I'm downloading the Battlestar Gallactica mod since my first Campaign is stuck. (I just created another post about it).
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December 1st, 2003, 04:33 PM
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Private
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Join Date: Apr 2003
Location: Austin, TX
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Re: How does this compare with EV:Nova?
If you are looking for the same type of game with superior graphics, better RP interface and 3D combat system- then play Freelancer. It has what you are looking for.
Dominictus
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December 3rd, 2003, 01:33 AM
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Re: How does this compare with EV:Nova?
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Originally posted by dominictus:
If you are looking for the same type of game with superior graphics, better RP interface and 3D combat system- then play Freelancer. It has what you are looking for.
Dominictus
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I already played freelancer to death. Kinda waiting for X2 right now. But X2 won't be anywhere as easy to mod as either Freelancer or SF. Freelancer also has very easily modifiable ships and such stored in a text/conf file.
I find the story in Freelancer kinda lacking. A lot of fluff and not enough story. Sure it looks cool (Hey! Look at the fingers animate... wooohooo). I still like Freelancer but the programmer in me is attracted to SF. The sheer amount that can be modded is fantastic. Also I'm partial to supporting these small outfits like Malfador since they're the Last bastion of innovative/decent gameplay on the PC-game market.
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January 7th, 2004, 09:25 PM
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Private
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Join Date: Jan 2004
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Re: How does this compare with EV:Nova?
Ack! Give me the link to that game, I wanna test it 
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January 8th, 2004, 11:06 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: How does this compare with EV:Nova?
If you were talking about EV Nova, the official site can be found right here. I have been quite impressed by the level of writing in Nova, but the game design was far from being impressive in my opinion. A very enjoyable game if you do like stories. If you don't however... 
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January 9th, 2004, 07:10 AM
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Private
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Join Date: Jan 2004
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Re: How does this compare with EV:Nova?
Well, Starfury isn't graphically impressive either, but I have to agree, the stories in Nova are very enjoyable 
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