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  #1  
Old November 17th, 2003, 10:15 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some feature requests...

Quote:
- Add a random factor to AI ship's skill level and loadout levels. I, at level 4, want to be surprised by a level 30 battlecruiser. At level 15 I want to find a pathetic newbie at level 1. Make the extremes damn rare though. Perhaps based on difficulty?
You can set the level offset in the main_enemyGroups.txt file for one.

It could be a bit unbalancing if the player were to aquire super-high tech level components, though.
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  #2  
Old November 18th, 2003, 03:40 PM

KRNVR KRNVR is offline
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Default Re: Some feature requests...

On the overhead ('view offset', or 'F1') view, Left-click to center, Left-click within X of current center to re-center and zoom appreciably, Right-click to zoom out.

Hotkey to display LRS of targeted vessel.

LRS of planets to provide flavor text.

Option to rename vessel, at least when buying a new hull.

Frangible Asteroids.

Speculative commerce. Buy a good, fly to another system, and hope to sell it for a profit.

Option to extort goods (cargo, or even non-critical components) from outclassed or defeated vessels. Similar option for impressing Crew into service. Surplus 'crew' units as cargo and trade goods.
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  #3  
Old November 18th, 2003, 05:53 PM

Devilsbane Devilsbane is offline
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Default Re: Some feature requests...

If crew units are added each should have modifiers that effect the ship. IE Engineer +1 repair Hull,Armor,Shield
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  #4  
Old November 18th, 2003, 07:59 PM
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Default Re: Some feature requests...

Option to turn on a proximity scanner to stop the frikin' ship before it collides with a planet.

How stupid do you feel as captain of a ship when the entire crew and the ship's computer give no warning or couldn't care less if you're getting a little too close to those tiny planets?

Maybe a button for "auto shuttle" to stop the ship and shuttle over as soon as you're in range. If there is no place to shuttle onto the planet, just stop the ship. It's been more than one or two times I've shuttled over, and upon exiting I collide with the planet because of momentum. I've since learned to steer away rather than at the planet, but it still seems silly to have to do this.
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  #5  
Old November 19th, 2003, 03:49 AM
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Default Re: Some feature requests...

Screen to display crew of other ship.
(Gotta luv them toxic injectors.)

Summary of my attack and defence attributes.
(Unless I'm missing something, as usual.)

Summary of their attack and defence attribs.

Percentage hit chance like in SEIV.

Ability to mod the AI behaviours.
(DLL hook?)
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  #6  
Old November 19th, 2003, 12:20 PM
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David E. Gervais David E. Gervais is offline
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Default Re: Some feature requests...

Quote:
Originally posted by Wydraz:
Option to turn on a proximity scanner to stop the frikin' ship before it collides with a planet.

How stupid do you feel as captain of a ship when the entire crew and the ship's computer give no warning or couldn't care less if you're getting a little too close to those tiny planets?
Oh, for woah is me.. I know what that's like. I've hit umpteen planets. I think the simplest solution (although unrealistic) would be to give all the planets an inner glow so that it is easier to see them. (especially the dark side of the moons.) More often than not, when I crash into a planet/moon it's because I was moving at 4-8x speed and just plain didn't see it.

just my 2 cents.

Cheers!
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  #7  
Old November 19th, 2003, 09:09 PM

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Default Re: Some feature requests...

If you're sick of running into planets you can't see, go into the campaign folder, open campaigndata.txt, and find these lines..

Base Ambient Lighting Percent For All Space Objects := 5
Ambient Lighting Percent Increase For All Ships := 35

Crank them up and no more dark objects.
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