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November 21st, 2003, 03:19 AM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: Some feature requests...
Wot I would love to see is a 4-D playing field
(Lets see how many click onto this, something for modern day science nerds)
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November 21st, 2003, 05:13 AM
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Private
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Join Date: Nov 2003
Location: Jakarta, Indonesia
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Re: Some feature requests...
Quote:
Originally posted by DeadZone:
Wot I would love to see is a 4-D playing field
(Lets see how many click onto this, something for modern day science nerds)
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I suspect that things might get a tad complicated if every time a ship went through a warp gate, it got sent back in time.
Fun though. 
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November 21st, 2003, 07:38 AM
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Corporal
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Join Date: Oct 2003
Location: Chicago
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Re: Some feature requests...
I, personally, would like the ability to click on objects in the system map or radar map and have them designated as your current target. Also, list current bearing on the selected target, so you can optimize your course.
I'd also like to see some SFC-inspired maneuvering options: match target speed, follow target course, that kind of stuff.
And, of course, like everyone else, I think it would be nice if we got alerted prior to crashing into a planet-- I mean, these are things you'd think your bridge crew would be on the lookout for, or, at the very least, you'd have sensors to detect them.
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In theory, there's no difference between theory and practice, but in practice, there is.
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November 21st, 2003, 08:00 AM
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Shrapnel Fanatic
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Location: Southern CA, USA
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Re: Some feature requests...
Quote:
(OTOH, if you loose your engines at speed, you'd continue on your current heading until they could be repaired..)
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Makes perfect sense to me! Don't you just love inertia? 
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November 21st, 2003, 08:57 AM
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Second Lieutenant
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Location: England
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Re: Some feature requests...
Quote:
Originally posted by Stone-D:
quote: Originally posted by DeadZone:
Wot I would love to see is a 4-D playing field
(Lets see how many click onto this, something for modern day science nerds)
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I suspect that things might get a tad complicated if every time a ship went through a warp gate, it got sent back in time.
Fun though. Ok, you misunderstood me
Time isnt the 4th dimension I am referring to
I believe Time is actually a seperate dimension different to our own
Any other guesses?
I think we may need to start a new thread on this alone as I feel a discussion coming up
[ November 21, 2003, 06:59: Message edited by: DeadZone ]
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November 21st, 2003, 11:29 AM
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Private
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Join Date: Nov 2003
Location: Norway
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Re: Some feature requests...
Quote:
Originally posted by Drake113:
I, personally, would like the ability to click on objects in the system map or radar map and have them designated as your current target. Also, list current bearing on the selected target, so you can optimize your course.
I'd also like to see some SFC-inspired maneuvering options: match target speed, follow target course, that kind of stuff.
And, of course, like everyone else, I think it would be nice if we got alerted prior to crashing into a planet-- I mean, these are things you'd think your bridge crew would be on the lookout for, or, at the very least, you'd have sensors to detect them.
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I pretty much agree with you there. Theis are things I also wish on the next patch. Also the ability to auto-fire a weapon instead of bashin 1 all the time Something else would also be a turret(s) manned by a gunner (varibale skill and hiring costs/salary) or automated (also variable skill).
I would also like fighters which actually survive combats instead of dieing so easely! Hell they don't have to be strong, just survive the battle. And Auto-dock if one has taken to much damage. Auto-lunch during combat. Would also like different fighter types like bombers or air(space?) supiority fighters, but that could be fixed by a mod then?
What I also would love is be crew skills. Why not let my crew handel the navigation/combat manovuring while I man one of the guns? But that would be for starfury 2?
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November 21st, 2003, 05:06 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Some feature requests...
Fighter survivabilty could be fixed in a mod, assuming MM can get them to stop running into things.
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