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December 1st, 2003, 01:57 PM
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Re: Does anyone know who to disable the auto-difficulty
If you still fly around with a destroyer, you'll get slaughtered in no time anyway. According to my playing experience, it's highly advisable to earn yourself enough credits for at least a cruiser before even reporting to Yorkshire III in campaign 1. Not too difficult with Pirate trading missions and a destroyer with 800+ speed. Stay out of combat using superior speed. And I found it also highly advisable to save for a battleship before moving on from campaign 1 to campaign 2. I finished campaign 1 in an Abbidon cruiser 2 MK III with little trouble. The very same cruiser already got owned in the very first mission of campaign 2. You certainly can't expect to get ahead in tech in this game, but you can even out the odds by packing more of that tech into a bigger hull. 4 weapons do cut through shields and armor faster than two, and 20/40 kt shields do take more damage than 10 kt ones before failure.
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December 1st, 2003, 04:55 PM
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Re: Does anyone know who to disable the auto-difficulty
Interesting. I'd always wanted to play a small fast ship going against bigger ships beating them with skill/strategy versus firepower so thats why I stuck with the Destroyers...
Kinda like a space shooters where Interceptors can still whack Heavy Fighters due to the speed & Maneuverability advantage.
The way you put it bigger ships are the only way to go... Oh, how/where do you get other than Terran ships anyway?
Whats so good about cruisers anyways... only 2 Lasers face front and Missles & Torps get bLasted by Point Defence too easily...
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December 1st, 2003, 06:14 PM
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Re: Does anyone know who to disable the auto-difficulty
To fix this, in a way, try the following.
Open Main_Enemies.txt. Near the top, you'll find this :
code:
Enemy Base Resist All Start := 0
Enemy Resist All Modifier Per Level Added Amount := 3
Change the 3 to a 1. This gives that element of satisfaction without raping the gameplay outright. Well, it works for me anyway(1).
(1) Note that the fact that I have A) removed all mines / mine layers from the game(2) and B) added some heavy beam weapons for all and sundry may have an effect on this.
(2) A failed attempt to fix the Terran hostility issue. Kept it anyway because it improves the fighting - enemies no longer cruise along aiming their buttholes at your weapons array.
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December 1st, 2003, 06:45 PM
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National Security Advisor
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Re: Does anyone know who to disable the auto-difficulty
You can stick with smaller ships; I didn't move past an Abbidon Cruiser 2 until near the end of the third campaign!
But it will be harder, especially when you go up against multiple ships. The cruisers may not have more forward weapon points, but those side points are more useful than you might think, and they have more space for defenses.
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December 2nd, 2003, 01:16 PM
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Re: Does anyone know who to disable the auto-difficulty
Impressive....
How did you deal with Xiati battleships in campaign 2 ? With them being able to fire at least 2 light and 3 heavy weapons in any direction, I found myself overwhelmed all too quickly in a cruiser.
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December 2nd, 2003, 01:23 PM
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Re: Does anyone know who to disable the auto-difficulty
@Stone-D
What exactly does the change that you mentioned do. It's not quite clear what the is supposed to do...
Does anyone know if your can mod the ship so that the 4 weapon slots in the front fits Light Weapons rather than 2 + 2 in its current configuration...
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December 2nd, 2003, 01:38 PM
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Re: Does anyone know who to disable the auto-difficulty
Please ignore my question about the light-heavy weapon mod. Someone had already answered in my other thread "Having problem with Campaign 1 first mission". Thanks anyways.
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