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December 1st, 2003, 10:13 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Having problem with Campaign 1 first mission
When I made the weapons placable in multiple slot types, the AIs seemed to get confused. That was quite a while ago though.
The way I do it in P&N is that there is a duplicate component that fits in a heavy slot, plus has the bonuses of an SE4 large mount. (+50% size, double damage, more $$$)
The stores sell a third type, which is the same as the light one, but also fits in heavy mounts.
The AIs end up using the Light-only or the Heavy-only.
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December 2nd, 2003, 01:36 PM
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Private
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Join Date: Nov 2003
Location: Singapore
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Re: Having problem with Campaign 1 first mission
Okay... So lets assume I just made this Terran Cruiser IV with the weapon changed from Heavy to Light. How do actually purchase this ship from the game?
Or do I have to kinda cheat to get (after all modding the game that extent would sure be considered 'cheating' anyways...).
Another question is if I make changes to the Campaign files, the changes wont appear in existing games and only appear in new games that I start fresh after making the changes, right?
So how do I make changes to current games...? Or is it not possible...
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December 2nd, 2003, 06:28 PM
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Private
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Re: Having problem with Campaign 1 first mission
The component-swap-in-space thing should go onto the wishlist, as a feature of a genius engineer or such. It should be that the old component comes out, and the new one goes in, damaged 100%, and is _repaired_ in place. It would make no sense to swap shield generators during a battle, and this would prevent such nonsense.
It might also be good to limit the swapped-in component to components that are at 100% repaired _before_ the swap. Which then would suggest some capacity for repairing things in the cargo bays.
Some kind of hotkeys or drag-and-drop or both for the cargo bays would also be nice.
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December 2nd, 2003, 07:07 PM
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Shrapnel Fanatic
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Re: Having problem with Campaign 1 first mission
If you set a location where the ship is purchasable, you merely have to go to one of those locations and buy it.
(If you are already at the location, it won't update until you go somewhere else first)
Some files are reloaded during the game, and some aren't.
Maps don't... the campaign missions/triggers probably don't.
Components, stores, slotlayouts (not for existing ships, only new ships), and others do.
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December 3rd, 2003, 01:18 AM
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Re: Having problem with Campaign 1 first mission
Quote:
Originally posted by Suicide Junkie:
Some files are reloaded during the game, and some aren't.
Maps don't... the campaign missions/triggers probably don't.
Components, stores, slotlayouts (not for existing ships, only new ships), and others do.
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You said Main_Component are read but when I changed the settings for the weapons (added Heavy slots) it doesn't work for the weapons. Do you mean purchase a ship or weapon if I only changed the weapons config?
Or do I have to purchase a new ship before the settings get updated?
[ December 02, 2003, 23:20: Message edited by: Din Ahmed ]
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December 3rd, 2003, 03:12 AM
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National Security Advisor
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Re: Having problem with Campaign 1 first mission
Did you change an existing weapon, or add a new one? A new weapon have have to be incorperated into the stores file.
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December 3rd, 2003, 06:57 AM
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Private
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Re: Having problem with Campaign 1 first mission
If you modify a ship's slot config, gotta buy another ship. If you add another ship, ie Cruiser IV, you've gotta add that to main_stores.txt somewehre.
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