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December 15th, 2003, 06:45 PM
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Re: Starfury : Lacking a lot?
EV: Nova does that. It ends up not working all that well- either you're zoomed in tight enough you can't see much (and get shot from off-screen) or you're zoomed out so far you can't make out detail.
You can adjust the top-down view distance, though. What you want is to adjust these lines
code:
Viewing Distance Side := 10
Viewing Distance Overhead := 50
Viewing Distance Above Behind XY := 10
Viewing Distance Above Behind Z := 5
for any ship you'd care to use that with.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 15th, 2003, 06:51 PM
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Re: Starfury : Lacking a lot?
Just tested it. Going for what you'd like doesn't work so well, for the reasons I mentioned..you'd have to adjust the scales of everything to match as well.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 15th, 2003, 08:45 PM
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Private
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Re: Starfury : Lacking a lot?
u can probably get some programmers in the bay area for less than 30k....hell...some will work for free for the first three months...
Or...u can have a pseudo-open source (for the graphics engine at least) and get ppl who want to program for free, to program for free.
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December 15th, 2003, 09:47 PM
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Corporal
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Re: Starfury : Lacking a lot?
Yeah people like me? I was going to knock up my own Version of the the game, but with simlper constrainsts.
Kinda one solar system, shuttling cargo between planets.
I was also going to try a 'real scale' system, and represent everything on a holographic map, replacing the need for the view system map. My idea would use labels to highligh key items, because everythng would be too small.
In a real scale system, you could add alot more detail, and then do the Zelda thing where you can only see whats near you (based on scanner technology/speed of light response time), and then larger items such as the Sun and big planets would be always visible but 'in the fog'.
Too busy at the moment tho =)
Might try adjusting the view angle of some of the ships then, might make my life easier. Thx for the research/code Phoenix.
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December 15th, 2003, 10:33 PM
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Corporal
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Re: Starfury : Lacking a lot?
Quote:
Originally posted by Markavians:
Even so, the game was still lacking a lot. If it was made even better, they'd sell more copies right?
What were you getting at?:
quote: that games at this level are not done to get rich....
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Your suggestion of hiring another programmer is expensive. It is easy for one person to work on something at a relatively low hourly rate of return. It becomes a much different proposition when you hire someone and have to pay them for every hour worked.
Open source? Interesting. But there seem to be a lot of open source projects that start, and never get very far.
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December 17th, 2003, 12:58 AM
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Re: Starfury : Lacking a lot?
Quote:
Originally posted by dHay:
Open source? Interesting. But there seem to be a lot of open source projects that start, and never get very far.
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Um, based on the fan base here, I think that is a spurious remark. There are a few very talented and dedicated programmers on these forums, and some darn good artists too. I think an open source project is a fine idea for SESF!
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December 17th, 2003, 02:17 AM
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Re: Starfury : Lacking a lot?
More to the point, you can't really make money on open source projects, and this is Aaron's job. He may not be making enough to hire another programmer, but SF -would- suffer if he had to get another job (see the recent patch history for an example of that, and rememeber that he's working on the SE4 patch too)
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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