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  #1  
Old December 18th, 2003, 09:17 PM
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Ed Kolis Ed Kolis is offline
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Default Re: modding fighters

You know, I think super-carriers might be possible even without a hardcode change... AI ships will launch fighters, right? And AI ships can be defined to carry cargo - the ones I've seen do when I scan them. So if you launch your ship from the super-carrier, and the ship is defined to carry fighters, then couldn't it launch the fighters? Of course the problem is you couldn't make it launch and recover the fighters when you want; you could only command it with the fighter commands. Not to mention the fact that (this is entirely hypothetical, I haven't tried it ) when you recover the ship, it will get its full complement of fighters again... infinite fighters anyone?

Though this might be a good way to implement Drones, as it still takes time to launch and recover ships... remember the Scatterpack Shuttles from SFC? Think of the launched ship as the shuttle and the fighters as the scatterpack missiles... now, it it possible to make AI ships INTENTIONALLY ram in Starfury, or do they just do so at random?
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Old December 18th, 2003, 09:48 PM

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Default Re: modding fighters

I'm pretty sure you could make them ram with clever use of the AI scripts..
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Old December 20th, 2003, 02:35 AM

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Default Re: modding fighters

a little testing, and yes, you can launch warships. And carriers, for that matter- and they do come loaded. Couldn't get it to actually launch fighters though.
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Old January 7th, 2004, 09:12 PM

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Default Re: modding fighters

The link to the Border Wars Campaign doesnt work I want more mods *sniff* I want Border Wars too!!!
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Old February 16th, 2004, 10:53 PM

Rytho Rytho is offline
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Default Re: modding fighters

ok so we can mod fighters but can we mod starbases to move like base ships in SE4
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Old February 16th, 2004, 11:44 PM

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Default Re: modding fighters

Yes, it can be done. Can't tell you details right now, but it can be done.
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