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December 23rd, 2003, 07:01 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Newtonian Propulsion Mod!
Now if your top speed is something like 2000, wouldn't that make the "increase/decrease speed by 1/4" buttons kind of coarse? I wish we could change the amount that those buttons affect your speed... I hate controlling my ship's speed with the mouse, the slider's soooo tiny and speed is VERY vital to avoid crashing into things!
Of course in a Newtonian mod, most likely the pace of the game will be slower so you'll have more time to react, right?
And what's to stop the player from whizzing around the system at 8x timescale when he doesn't have any time-critical missions to complete? Instant acceleration! 
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December 24th, 2003, 05:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Newtonian Propulsion Mod!
The time multipliers actually seem to have very little effect on the game, so far.
Acceleration is very slow, so even cranking up the timescale to 8x leaves the little blue bar to climb one pixel at a time.
There is more than enough time to click a steady speed before you get to it, and in combat, your choices are not "Speed X" they are "accelerate or decelerate?" You'll never reach your desired speed before it changes drastically
When you're cruising, you're moving at quite a clip already, and adding a time multiplier to your reaction speed dosen't help
Even if you do use it, you'll only have it kicked in for a few seconds before you need to slow it back down.
[ December 24, 2003, 03:38: Message edited by: Suicide Junkie ]
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January 8th, 2004, 07:13 PM
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Sergeant
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Re: Newtonian Propulsion Mod!
Interesting. Any more on this? Looks like a "turnover time" pop-up calculator for a zero-zero arrival might be handy.
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January 26th, 2004, 04:05 AM
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National Security Advisor
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Re: Newtonian Propulsion Mod!
I am imagining how hilarious the AI must look with this mod.
PvK
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January 27th, 2004, 04:28 AM
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Shrapnel Fanatic
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Re: Newtonian Propulsion Mod!
They do tend to putter around in small regions while you tend to be cruising across the system at half to full throttle.
In order to fire more than once (or twice for fast-reloading weapons) at an enemy target, you've got to slow down... and that takes time...
Its pretty hard to plan your course such that you end up behind the enemy, and then you still have the problem of turning around before they paste you in the back.
Strafing runs tend to be the easiest tactic, I think... brakes during the approach to maximize firepower, then gas gas gas as you pass.
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February 9th, 2004, 04:54 AM
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Lieutenant Colonel
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Re: Newtonian Propulsion Mod!
So, eh, why the larger ships are more difficult to speed up or slow down? I thought that weight in space does not matter as much.
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February 9th, 2004, 05:14 AM
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National Security Advisor
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Re: Newtonian Propulsion Mod!
F =ma
or in the case
a = F/m
In other words, if you want the same accleration with double the mass, you have to double the force.
EDIT: don't confuse weight and mass, BTW. Mass doesn't change. Weight DOES. Mass is how much matter an object has, weight is the acceleration produced by gravity on that object. It's just than on earth mass = weight, since we're at 1 G by definition.
[ February 09, 2004, 03:15: Message edited by: Phoenix-D ]
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