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January 20th, 2004, 11:07 PM
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Private
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Join Date: Jan 2004
Location: Ohio
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Re: Trek ships!!
Hey, those look good. I've learned a bit with Slotmodder. I could give it a try - and as a Trekkie, i'd be more then happy to =^_^= 
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I am Eternity! None may speak while I am present! --Eternity, first appearance Strange Encounters Ish #1.
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January 22nd, 2004, 06:22 AM
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Re: Trek ships!!
i'd be willing to do a couple too...
[ January 22, 2004, 04:26: Message edited by: openair ]
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March 6th, 2004, 03:46 AM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: Trek ships!!
As stated in the other ST mod thread, if someone could do a step by step on how to convert SFC3 models to SF I have approx. 230+ SFC3 models on my hdd
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March 6th, 2004, 03:55 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Trek ships!!
Quote:
Originally posted by Drake113:
Actually, when I said "I hate,hate,hate,hate doing ship layout files", I meant with the Slotmodder. Don't get me wrong, though-- the Slotmodder is great; in fact, without it, I hate doing them expontentially moreso, and probably end up in a bell tower somewhere with a high powered rifle.
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What is your list of biggest problems?
I will have zero time to work on it for the next month and a half, but once this term is over I'll have some free time.
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March 8th, 2004, 02:21 AM
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Corporal
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Join Date: May 2003
Location: South Karelia, Finland
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Re: Trek ships!!
I just hate the converting job. If you have all the images ready I can do the layouts. That's fun. Though it may not be so accurate to the serie but Google is a good way to find information.
I hope that all the engine glows and such are done because I really can't get them right.
Anyway, I can help at the layots.
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March 7th, 2004, 03:03 PM
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Second Lieutenant
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Location: England
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Re: Trek ships!!
for engines glows you need to change the X,Y,Z varibles for engine hardpoints in SpaceObjects_XFiles.txt
For example I have the following for the Miranda
code:
Number Of Engine Points := 6
Engine Point 1 X := 61.1304
Engine Point 1 Y := -582.472
Engine Point 1 Z := 24.1602
Engine Point 1 Glow Offset X := 145.8204
Engine Point 1 Glow Offset Y := -30
Engine Point 1 Glow Offset Z := 0
Engine Point 1 Glow Color := 51, 122, 227
Engine Point 1 Glow Radius := 0.6
Engine Point 2 X := -63.0257
Engine Point 2 Y := -582.472
Engine Point 2 Z := 24.1602
Engine Point 2 Glow Offset X := -140.3758
Engine Point 2 Glow Offset Y := -30
Engine Point 2 Glow Offset Z := 0
Engine Point 2 Glow Color := 51, 122, 227
Engine Point 2 Glow Radius := 0.6
Engine Point 3 X := 61.1304
Engine Point 3 Y := -682.472
Engine Point 3 Z := 24.1602
Engine Point 3 Glow Offset X := 145.8204
Engine Point 3 Glow Offset Y := -30
Engine Point 3 Glow Offset Z := 0
Engine Point 3 Glow Color := 51, 122, 227
Engine Point 3 Glow Radius := 0.6
Engine Point 4 X := -63.0257
Engine Point 4 Y := -682.472
Engine Point 4 Z := 24.1602
Engine Point 4 Glow Offset X := -140.3758
Engine Point 4 Glow Offset Y := -30
Engine Point 4 Glow Offset Z := 0
Engine Point 4 Glow Color := 51, 122, 227
Engine Point 4 Glow Radius := 0.6
Engine Point 5 X := 61.1304
Engine Point 5 Y := -482.472
Engine Point 5 Z := 24.1602
Engine Point 5 Glow Offset X := 145.8204
Engine Point 5 Glow Offset Y := -30
Engine Point 5 Glow Offset Z := 0
Engine Point 5 Glow Color := 51, 122, 227
Engine Point 5 Glow Radius := 0.6
Engine Point 6 X := -63.0257
Engine Point 6 Y := -482.472
Engine Point 6 Z := 24.1602
Engine Point 6 Glow Offset X := -140.3758
Engine Point 6 Glow Offset Y := -30
Engine Point 6 Glow Offset Z := 0
Engine Point 6 Glow Color := 51, 122, 227
Engine Point 6 Glow Radius := 0.6
Now the Mirandas Warp Nacelles glow blue, not as good as the actual thing, but it has to do
[ March 07, 2004, 13:03: Message edited by: DeadZone ]
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