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  #1  
Old January 20th, 2004, 11:07 PM
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Liryn Falrese Liryn Falrese is offline
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Default Re: Trek ships!!

Hey, those look good. I've learned a bit with Slotmodder. I could give it a try - and as a Trekkie, i'd be more then happy to =^_^=
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Old January 22nd, 2004, 06:22 AM

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Default Re: Trek ships!!

i'd be willing to do a couple too...

[ January 22, 2004, 04:26: Message edited by: openair ]
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Old March 6th, 2004, 03:46 AM

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Default Re: Trek ships!!

As stated in the other ST mod thread, if someone could do a step by step on how to convert SFC3 models to SF I have approx. 230+ SFC3 models on my hdd
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Old March 6th, 2004, 03:55 AM
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Default Re: Trek ships!!

Quote:
Originally posted by Drake113:
Actually, when I said "I hate,hate,hate,hate doing ship layout files", I meant with the Slotmodder. Don't get me wrong, though-- the Slotmodder is great; in fact, without it, I hate doing them expontentially moreso, and probably end up in a bell tower somewhere with a high powered rifle.
What is your list of biggest problems?

I will have zero time to work on it for the next month and a half, but once this term is over I'll have some free time.
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Old March 8th, 2004, 02:21 AM

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Default Re: Trek ships!!

I just hate the converting job. If you have all the images ready I can do the layouts. That's fun. Though it may not be so accurate to the serie but Google is a good way to find information.

I hope that all the engine glows and such are done because I really can't get them right.

Anyway, I can help at the layots.
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Old March 7th, 2004, 03:03 PM

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Default Re: Trek ships!!

for engines glows you need to change the X,Y,Z varibles for engine hardpoints in SpaceObjects_XFiles.txt

For example I have the following for the Miranda

code:
Number Of Engine Points                              := 6
Engine Point 1 X := 61.1304
Engine Point 1 Y := -582.472
Engine Point 1 Z := 24.1602
Engine Point 1 Glow Offset X := 145.8204
Engine Point 1 Glow Offset Y := -30
Engine Point 1 Glow Offset Z := 0
Engine Point 1 Glow Color := 51, 122, 227
Engine Point 1 Glow Radius := 0.6
Engine Point 2 X := -63.0257
Engine Point 2 Y := -582.472
Engine Point 2 Z := 24.1602
Engine Point 2 Glow Offset X := -140.3758
Engine Point 2 Glow Offset Y := -30
Engine Point 2 Glow Offset Z := 0
Engine Point 2 Glow Color := 51, 122, 227
Engine Point 2 Glow Radius := 0.6
Engine Point 3 X := 61.1304
Engine Point 3 Y := -682.472
Engine Point 3 Z := 24.1602
Engine Point 3 Glow Offset X := 145.8204
Engine Point 3 Glow Offset Y := -30
Engine Point 3 Glow Offset Z := 0
Engine Point 3 Glow Color := 51, 122, 227
Engine Point 3 Glow Radius := 0.6
Engine Point 4 X := -63.0257
Engine Point 4 Y := -682.472
Engine Point 4 Z := 24.1602
Engine Point 4 Glow Offset X := -140.3758
Engine Point 4 Glow Offset Y := -30
Engine Point 4 Glow Offset Z := 0
Engine Point 4 Glow Color := 51, 122, 227
Engine Point 4 Glow Radius := 0.6
Engine Point 5 X := 61.1304
Engine Point 5 Y := -482.472
Engine Point 5 Z := 24.1602
Engine Point 5 Glow Offset X := 145.8204
Engine Point 5 Glow Offset Y := -30
Engine Point 5 Glow Offset Z := 0
Engine Point 5 Glow Color := 51, 122, 227
Engine Point 5 Glow Radius := 0.6
Engine Point 6 X := -63.0257
Engine Point 6 Y := -482.472
Engine Point 6 Z := 24.1602
Engine Point 6 Glow Offset X := -140.3758
Engine Point 6 Glow Offset Y := -30
Engine Point 6 Glow Offset Z := 0
Engine Point 6 Glow Color := 51, 122, 227
Engine Point 6 Glow Radius := 0.6

Now the Mirandas Warp Nacelles glow blue, not as good as the actual thing, but it has to do

[ March 07, 2004, 13:03: Message edited by: DeadZone ]
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